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Drilldown: creatures

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creatures > dexterity: 14-16 & wisdom: 1-10

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name:
Act 2 differences (2)
dexterity:
race:
Goblin (48) · Vampire spawn (16) · Halfling (9) · Human (9) · Tiefling (8) · Undead (8) · Aberration (6) · Ghoul (6) · Half-Elf (6) · Elf (5) · Kobold (5) · None (4) · Dwarf (4) · Gnome (4) · Skeleton (4) · Spider (4)
type:
Goblin (48) · Vampire spawn (16) · Halfling (9) · Human (9) · Tiefling (8) · Undead (8) · Aberration (6) · Ghoul (6) · Half-Elf (6) · Elf (5) · Kobold (5) · None (4) · Dwarf (4) · Gnome (4) · Skeleton (4) · Spider (4)
resistances:
None (104) · Poison immunity (33) · Bludgeoning resistant nm (26) · Piercing resistant nm (26) · Slashing resistant nm (26) · necrotic resistant full (25) · Fire resistance full (13) · Fire resistant full (10) · Acid resistant full (9) · Lightning resistant full (8) · Necrotic immunity (8) · psychic immunity (7) · Thunder resistant full (7) · Cold resistant full (6) · necrotic resistance full (6) · Radiant vulnerability (6) · Poison resistant full (5) · bludgeoning vulnerability (3)
passives:
 Opportunity Attack (127) · Darkvision (97) · Opportunity Attack (39) ·  Extra Attack (22) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Darkvision (14) ·  Sunlight Sensitivity (11) ·  Fey Ancestry (10) ·  Halfling Luck (9) ·  Hellish Resistance (7) · None (6) ·  Ethereal (6) ·  Great Weapon Fighting (6) ·  Sunlight Weakness (6) ·  Great Weapon Master: Bonus Attack (5) ·  Pack Tactics (5) ·  Web Walker (5) · Brave (5)

Showing below up to 187 results in range #1 to #187.

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