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Drilldown: creatures

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creatures > hp: 22-90 & dexterity: 14-16 & wisdom: 2-10

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Act 2 differences (2)
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dexterity:
wisdom:
resistances:
None (42) · Necrotic resistant full (22) · Bludgeoning resistant nm (20) · Piercing resistant nm (20) · Poison Immunity (20) · Slashing resistant nm (20) · fire resistance full (11) · necrotic resistance full (10) · Fire resistant full (9) · Necrotic immunity (7) · Lightning resistant full (6) · acid resistant full (5) · Poison resistant full (5) · Cold resistant full (4) · Psychic immunity (4) · Thunder resistant full (4) · Cold immunity (3) · Radiant vulnerability (3)
passives:
Opportunity Attack (97) · Darkvision (44) · Extra Attack (22) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (10) · Brave (7) · Halfling Luck (7) · Ethereal (6) · Gnome Cunning (6) · Great Weapon Master: Bonus Attack (6) · Shortened Stride (6) · Sunlight Sensitivity (6) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Superior Darkvision (5) · Dwarven Resilience (4) · Sunlight Weakness (4)

Showing below up to 103 results in range #1 to #103.

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