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Drilldown: creatures

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creatures > hp: 20-110 & dexterity: 14-16 & wisdom: 7-10

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name:
Act 2 differences (2)
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dexterity:
wisdom:
resistances:
None (46) · Necrotic resistant full (22) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · Slashing resistant nm (21) · Poison immunity (19) · Fire resistant full (9) · Necrotic immunity (7) · acid resistant full (6) · fire resistance full (6) · Lightning resistant full (6) · necrotic resistance full (6) · Cold resistant full (5) · Poison resistant full (5) · Thunder resistant full (5) · Radiant vulnerability (4) · Psychic immunity (3)
passives:
Opportunity Attack (97) · Darkvision (48) · Extra Attack (21) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (10) · Brave (8) · Halfling Luck (8) · Great Weapon Master: Bonus Attack (6) · Sunlight Sensitivity (6) · Crude Frenzy (5) · Ethereal (5) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Sunlight Weakness (5) · Dwarven Resilience (4) · Evasion (4) · Gnome Cunning (4) · Shortened Stride (4) · Superior Darkvision (4)

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