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Drilldown: creatures

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creatures > hp: 15-90 & dexterity: 14-16 & wisdom: 6-10

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Act 2 differences (2)
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dexterity:
wisdom:
resistances:
None (54) · Necrotic resistant full (21) · Bludgeoning resistant nm (20) · Piercing resistant nm (20) · poison immunity (20) · Slashing resistant nm (20) · Fire resistant full (9) · fire resistance full (6) · Lightning resistant full (6) · Necrotic immunity (6) · necrotic resistance full (6) · Acid resistant full (5) · Cold resistant full (5) · Poison resistant full (5) · Thunder resistant full (4) · psychic immunity (3) · Radiant Vulnerability (3) · bludgeoning vulnerability (2)
passives:
Opportunity Attack (102) · Darkvision (53) · Extra Attack (21) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (10) · Brave (8) · Halfling Luck (8) · Sunlight Sensitivity (8) · Great Weapon Master: Bonus Attack (6) · Crude Frenzy (5) · Ethereal (5) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · None (4) · Dwarven Resilience (4) · Gnome Cunning (4) · Shortened Stride (4) · Sunlight Weakness (4) · Superior Darkvision (4)

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