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Drilldown: creatures

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creatures > movement m: 9-16 & dexterity: 13-21 & wisdom: 10-11

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Intellect Devourer (2) · Worg (2)
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movement m:
wisdom:
resistances:
None (107) · Necrotic resistant full (24) · Bludgeoning resistant nm (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · Poison immunity (21) · fire resistance full (12) · Fire resistant full (8) · Lightning resistant full (6) · necrotic resistance full (6) · Poison resistant full (5) · acid resistant full (4) · Bludgeoning Immunity nm (4) · Piercing Immunity nm (4) · Slashing Immunity nm (4) · Fire immunity (3) · Radiant Vulnerability (3) · Thunder resistant full (3)
passives:
Opportunity Attack (167) · Darkvision (82) · Extra Attack (34) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Fey Ancestry (14) · Tenacity (passive feature) (11) · Hellish Resistance (10) · Brute (9) · Ethereal (7) · Great Weapon Fighting (6) · Great Weapon Master: Bonus Attack (6) · Multiattack: Wounded (Werewolf) (6) · Sunlight Sensitivity (6)

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