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Drilldown: creatures

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creatures > dexterity: 13-16 & wisdom: 5-10

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name:
Act 2 differences (2)
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race:
Goblin (82) · Human (24) · Vampire spawn (16) · Gnome (13) · Undead (12) · Half-Elf (9) · Halfling (9) · Tiefling (8) · Dwarf (6) · Elf (6) · Ghoul (6) · Aberration (5) · Kobold (5) · None (4) · Skeleton (4) · Animated Armour (3) · Crawling Claw (3) · Elemental (3) · Shadow (3)
resistances:
None (163) · poison immunity (34) · Bludgeoning resistant nm (26) · Piercing resistant nm (26) · Slashing resistant nm (26) · Necrotic resistant full (23) · fire resistance full (16) · necrotic immunity (11) · Fire resistant full (10) · Acid resistant full (9) · Lightning resistant full (8) · Thunder resistant full (7) · necrotic resistance full (6) · Poison resistant full (6) · Radiant Vulnerability (6) · Cold immunity (5) · Cold resistant full (5)
passives:
Opportunity Attack (229) · Darkvision (156) · Extra Attack (28) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (13) · Gnome Cunning (13) · Shortened Stride (12) · Sunlight Sensitivity (12) · Ethereal (11) · Brave (9) · Halfling Luck (9) · None (7) · Hellish Resistance (7) · Crude Frenzy (6) · Dwarven Resilience (6) · Great Weapon Fighting (6) · Great Weapon Master: Bonus Attack (6) · Pack Tactics (6) · Sunlight Weakness (6)

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