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Drilldown: creatures

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creatures > movement m: 9-40 & dexterity: 12-16 & wisdom: 6-10

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name:
Act 2 differences (2)
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movement m:
race:
Goblin (88) · Human (21) · Tiefling (17) · Vampire spawn (16) · Half-Elf (11) · Undead (10) · Ogre (8) · None (6) · Elf (6) · Aberration (5) · Ghoul (5) · Kobold (4) · Skeleton (4) · Animated Armour (3) · Drow (3) · Elemental (3)
resistances:
None (164) · Poison immunity (25) · Necrotic resistant full (23) · Bludgeoning resistant nm (22) · Piercing resistant nm (22) · Slashing resistant nm (22) · Fire resistance full (18) · fire resistant full (12) · necrotic resistance full (6) · Acid resistant full (5) · Fire immunity (5) · Necrotic immunity (5) · Poison resistant full (5) · Cold immunity (4) · Lightning resistant full (4) · Psychic immunity (4) · Radiant vulnerability (4)
passives:
Opportunity Attack (227) · Darkvision (171) · Extra Attack (28) · Fey Ancestry (17) · Hellish Resistance (17) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Tenacity (passive feature) (12) · Sunlight Sensitivity (11) · Ogre's Mark (8) · Ethereal (7) · None (6) · Great Weapon Fighting (6) · Great Weapon Master: Bonus Attack (6) · Pack Tactics (6) · Fast Movement (5) · Great Weapon Master: All In (5) · Crude Frenzy (4) · Danger Sense (4) · Unarmoured Defence (Barbarian) (4)

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