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Drilldown: creatures

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creatures > hp: 40-400 & dexterity: 10-16 & wisdom: 4-10

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name:
Act 2 differences (2)
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wisdom:
race:
Human (21) · Vampire spawn (16) · Gnome (15) · Half-orc (10) · Undead (9) · Ogre (8) · Dwarf (7) · Elemental (7) · Elf (7) · None (6) · Aberration (5) · Animated Armour (3) · Half-Elf (3) · Mummy (3) · Tiefling (3) · Zombie (3)
resistances:
None (82) · Bludgeoning resistant nm (27) · Piercing resistant nm (27) · Slashing resistant nm (27) · Necrotic resistant full (26) · Poison immunity (26) · Fire resistant full (9) · Acid resistant full (8) · Necrotic immunity (8) · Fire resistance full (7) · Lightning resistant full (7) · Poison resistant full (7) · Psychic immunity (7) · necrotic resistance full (6) · Thunder resistant full (5) · Bludgeoning resistant full (4) · Fire vulnerability (4) · Piercing resistant full (4) · Slashing resistant full (4)
passives:
Opportunity Attack (146) · Darkvision (70) · Extra Attack (43) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Gnome Cunning (15) · Shortened Stride (15) · Tenacity (passive feature) (13) · Danger Sense (11) · Unarmoured Defence (Barbarian) (11) · Fast Movement (10) · Fey Ancestry (9) · Ogre's Mark (8) · Dwarven Resilience (7) · Feral Instinct (7) · Sunlight Sensitivity (7) · Great Weapon Fighting (6) · Great Weapon Master: Bonus Attack (6)

Showing below up to 156 results in range #1 to #156.

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