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creatures > movement m: 9 & dexterity: 14-16 & constitution: 13-21

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name:
Act 2 differences (2) · Intellect Devourer (2)
movement m:
dexterity:
race:
Human (19) · Vampire spawn (16) · Aberration (11) · Bugbear (11) · Githyanki (8) · High Elf (7) · Half-Elf (4) · High Half-Elf (4) · Wood Elf (4) · None (3) · Animated Armour (3) · Elemental (3) · Elf (3) · Tiefling (3) · Drow (2) · Gnoll (2) · Merregon (2) · Sahuagin (2) · Wolf (2)
type:
Human (19) · Vampire spawn (16) · Aberration (11) · Bugbear (11) · Githyanki (8) · High Elf (7) · Half-Elf (4) · High Half-Elf (4) · Wood Elf (4) · None (3) · Animated Armour (3) · Elemental (3) · Elf (3) · Tiefling (3) · Drow (2) · Gnoll (2) · Merregon (2) · Sahuagin (2) · Wolf (2)
resistances:
None (82) · Piercing resistant nm (23) · Slashing resistant nm (23) · Bludgeoning resistant nm (22) · Necrotic resistant full (19) · Poison immunity (9) · Acid resistant full (5) · Fire resistant full (5) · psychic immunity (4) · Cold resistant full (3) · Fire resistance full (3) · Lightning resistant full (3) · necrotic immunity (3) · Poison resistant full (3) · Thunder resistant full (3) · Bludgeoning resistant full (2) · fire resistance nm (2) · lightning resistance full (2) · slashing resistance full (2)
passives:
 Opportunity Attack (100) · Darkvision (34) ·  Extra Attack (31) · Opportunity Attack (27) ·  Darkvision (25) ·  Fey Ancestry (21) ·  Tenacity (passive feature) (19) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) · Extra Attack (16) · Brute (10) ·  Spell Sniper (8) ·  Grave Magic (6) ·  Great Weapon Fighting (6) ·  Focused Conjuration (5) ·  Githyanki Parry (5) ·  Great Weapon Master: Bonus Attack (5) · Alert (5)

Showing below up to 131 results in range #1 to #131.

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