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Drilldown: creatures

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creatures > constitution: 13-30 & wisdom: 3-11 & class: None

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Intellect Devourer (2) · Worg (2) · Zombie (2)
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race:
Human (20) · Zombie (19) · Vampire spawn (16) · None (11) · Bugbear (11) · Elemental (11) · Skeleton (9) · Gnome (8) · Ogre (8) · Worg (8) · Aberration (7) · Werewolf (6) · Half-Elf (5) · Animated Armour (4) · Mummy (3) · Ooze (3) · Steel Watcher (3) · Tiefling (3)
subclass:
resistances:
None (93) · Poison immunity (50) · Bludgeoning resistant nm (33) · Piercing resistant nm (33) · Slashing resistant nm (33) · Necrotic resistant full (21) · Necrotic immunity (15) · Psychic immunity (10) · Bludgeoning vulnerability (9) · Fire resistant full (9) · Acid resistant full (8) · Fire immunity (7) · lightning resistant full (7) · Thunder resistant full (7) · acid immunity (5) · Cold resistant full (5) · Fire vulnerability (5) · lightning immunity (5) · Poison resistant full (5) · Slashing resistance full (5)
passives:
Opportunity Attack (179) · Darkvision (90) · Extra Attack (34) · Tenacity (passive feature) (18) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Undead Fortitude (13) · Brute (10) · Ethereal (10) · Blindsight (9) · Gnome Cunning (9) · Shortened Stride (9) · Ogre's Mark (8) · Fey Ancestry (6) · Multiattack: Wounded (Werewolf) (6) · Perfect Sentry (6)

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