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Drilldown: creatures

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creatures > dexterity: 14-16 & wisdom: 6-10 & charisma: 8-17

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name:
Act 2 differences (2)
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dexterity:
resistances:
None (97) · Bludgeoning resistant nm (25) · Piercing resistant nm (25) · Slashing resistant nm (25) · Necrotic resistant full (22) · Fire resistance full (16) · Poison immunity (15) · Necrotic immunity (11) · Acid resistant full (8) · Fire resistant full (8) · lightning resistant full (7) · necrotic resistance full (6) · Radiant Vulnerability (6) · Thunder resistant full (6) · Cold immunity (5) · Cold resistant full (5) · Acid resistance full (4) · Bludgeoning resistance nm (4) · Piercing resistance nm (4) · Slashing resistance nm (4)
passives:
Opportunity Attack (143) · Darkvision (96) · Extra Attack (23) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (12) · Ethereal (11) · Sunlight Sensitivity (11) · Brave (9) · Halfling Luck (9) · Hellish Resistance (7) · Great Weapon Master: Bonus Attack (6) · Sunlight Weakness (6) · Crude Frenzy (5) · Gnome Cunning (5) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Incorporeal Movement (5) · Pack Tactics (5) · Shortened Stride (5)

Showing below up to 156 results in range #1 to #156.

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