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Drilldown: creatures

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creatures > dexterity: 14-16 & wisdom: 6-10 & charisma: 5-12

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name:
Act 2 differences (2)
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dexterity:
resistances:
None (95) · Poison immunity (28) · Bludgeoning resistant nm (24) · Piercing resistant nm (24) · Slashing resistant nm (24) · Necrotic resistant full (22) · Fire resistance full (20) · Necrotic immunity (10) · necrotic resistance full (10) · Fire resistant full (8) · Acid resistant full (7) · Lightning resistant full (7) · Radiant vulnerability (6) · Cold immunity (5) · Thunder resistant full (5) · Acid resistance full (4) · Bludgeoning resistance nm (4) · Cold resistant full (4) · Piercing resistance nm (4) · Slashing resistance nm (4)
passives:
Opportunity Attack (158) · Darkvision (105) · Extra Attack (27) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Ethereal (10) · Sunlight Sensitivity (10) · Fey Ancestry (9) · Brave (8) · Halfling Luck (8) · Gnome Cunning (7) · Hellish Resistance (7) · Shortened Stride (7) · Great Weapon Master: Bonus Attack (6) · Sunlight Weakness (6) · Crude Frenzy (5) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Pack Tactics (5)

Showing below up to 172 results in range #1 to #172.

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