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Drilldown: creatures

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creatures > strength: 14-30 & wisdom: 10-11 & charisma: 4-12

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Worg (2)
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wisdom:
race:
Human (21) · Vampire spawn (16) · Half-Orc (11) · Bugbear (10) · Tiefling (10) · Elemental (9) · Worg (9) · None (8) · Half-Elf (7) · Halfling (7) · Undead (7) · Werewolf (6) · Elf (5) · Ghast (3) · Ghoul (3) · Mummy (3) · Steel Watcher (3) · Beast (2) · Flying Ghoul (2) · Spider (2)
resistances:
None (90) · Bludgeoning resistant nm (29) · Piercing resistant nm (29) · Slashing resistant nm (29) · Poison immunity (26) · Necrotic resistant full (23) · fire resistance full (9) · fire resistant full (9) · necrotic resistance full (6) · Necrotic immunity (5) · Acid resistant full (4) · Bludgeoning Immunity nm (4) · Fire vulnerability (4) · Lightning resistant full (4) · Piercing Immunity nm (4) · psychic immunity (4) · Slashing Immunity nm (4) · lightning vulnerability (3) · Poison resistant full (3) · Thunder resistant full (3)
passives:
Opportunity Attack (156) · Darkvision (65) · Extra Attack (44) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Tenacity (passive feature) (14) · Hellish Resistance (10) · Brute (9) · Brave (7) · Fey Ancestry (7) · Halfling Luck (7) · Danger Sense (6) · Great Weapon Master: Bonus Attack (6) · Multiattack: Wounded (Werewolf) (6) · Unarmoured Defence (Barbarian) (6)

Showing below up to 165 results in range #1 to #165.

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