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Drilldown: creatures

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creatures > ac: 8-13 & movement m: 9-12 & dexterity: 14-20

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name:
Act 2 differences (2)
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movement m:
race:
Human (48) · Goblin (39) · Tiefling (17) · Cat (10) · Undead (8) · Half-Elf (7) · Dwarf (6) · None (5) · Elf (5) · Ghoul (5) · Spider (5) · Kobold (4) · Drow (3) · Ghast (3) · Imp (3) · Skeleton (3) · Wolf (3)
resistances:
None (134) · Poison immunity (24) · Fire resistance full (20) · fire resistant full (13) · Bludgeoning resistant nm (9) · Piercing resistant nm (9) · Slashing resistant nm (9) · lightning resistance full (7) · Necrotic immunity (7) · Acid resistance full (6) · Cold resistant full (6) · Fire immunity (6) · lightning resistant full (6) · necrotic resistance full (6) · Bludgeoning resistance nm (5) · Necrotic resistant full (5) · Piercing Resistance nm (5) · Poison resistant full (5) · slashing resistance nm (5) · Thunder Resistance full (5)
passives:
Opportunity Attack (188) · Darkvision (157) · Extra Attack (31) · Hellish Resistance (17) · Fey Ancestry (15) · Prey Upon the Weak (15) · Feline Fall (11) · Sunlight Sensitivity (11) · Ethereal (10) · None (9) · Dwarven Resilience (7) · Pack Tactics (7) · Web Walker (7) · Incorporeal Movement (6) · Duergar Resilience (5) · Superior Darkvision (5) · Magic Resistance (4) · Metamagic: Distant Spell (4) · Spell Sniper (4) · Turn Resistance (4)

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