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Drilldown: creatures

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creatures > ac: 12-30 & dexterity: 14-16 & wisdom: 2-10

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name:
Act 2 differences (2)
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dexterity:
race:
Goblin (48) · Vampire spawn (16) · Undead (11) · Halfling (9) · Human (9) · Half-Elf (8) · Tiefling (8) · None (7) · Aberration (6) · Elf (6) · Gnome (5) · Kobold (5) · Dwarf (4) · Spider (4) · Animated Armour (3) · Crawling Claw (3) · Elemental (3) · Plant (3) · Skeleton (3)
resistances:
None (106) · Poison immunity (30) · Bludgeoning resistant nm (25) · Necrotic resistant full (25) · Piercing resistant nm (25) · Slashing resistant nm (25) · Fire resistance full (16) · Necrotic immunity (10) · Fire resistant full (9) · Acid resistant full (8) · Lightning resistant full (7) · psychic immunity (7) · necrotic resistance full (6) · thunder resistant full (6) · Cold immunity (5) · Poison resistant full (5) · Radiant vulnerability (5)
passives:
Opportunity Attack (167) · Darkvision (111) · Extra Attack (27) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (12) · Sunlight Sensitivity (11) · Ethereal (10) · Brave (9) · Halfling Luck (9) · Hellish Resistance (7) · Great Weapon Fighting (6) · Great Weapon Master: Bonus Attack (6)

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