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Drilldown: creatures

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creatures > ac: 12-19 & dexterity: 14-16 & wisdom: 2-10

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name:
Act 2 differences (2)
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dexterity:
race:
Goblin (48) · Vampire spawn (16) · Halfling (8) · Human (8) · Tiefling (8) · Undead (8) · Half-Elf (6) · Aberration (5) · Elf (5) · Kobold (5) · None (4) · Dwarf (4) · Gnome (4) · Spider (4) · Crawling Claw (3) · Elemental (3) · Plant (3) · Skeleton (3)
resistances:
None (102) · Bludgeoning resistant nm (25) · Piercing resistant nm (25) · Slashing resistant nm (25) · Necrotic resistant full (24) · Poison immunity (24) · fire resistance full (13) · Fire resistant full (9) · Acid resistant full (7) · Lightning resistant full (7) · Necrotic immunity (7) · necrotic resistance full (6) · thunder resistant full (6) · Cold resistant full (5) · Poison resistant full (5) · Radiant Vulnerability (5) · Psychic Immunity (4) · Bludgeoning vulnerability (2) · Fire vulnerability (2)
passives:
Opportunity Attack (154) · Darkvision (102) · Extra Attack (20) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Sunlight Sensitivity (11) · Fey Ancestry (10) · Brave (8) · Halfling Luck (8) · Ethereal (7) · Hellish Resistance (7) · None (6) · Great Weapon Master: Bonus Attack (6) · Blindsight (5) · Crude Frenzy (5) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Pack Tactics (5) · Sunlight Weakness (5) · Web Walker (5)

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