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creatures > ac: 12-15 & strength: 15-17

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name:
Act 2 differences (2) · Dire Wolf (2)
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strength:
race:
Human (16) · Bugbear (9) · Half-Elf (6) · Tiefling (6) · Wolf (6) · Dwarf (5) · Werewolf (5) · None (4) · Halfling (4) · Shadow Mastiff (3) · Worg (3) · Elf (2) · Flying Ghoul (2) · Ghast (2) · Ghost (2) · Gnome (2) · Kuo-toa (2) · Mummy (2) · Plant (2)
resistances:
None (53) · Poison immunity (15) · Lightning resistant full (8) · Fire resistant full (6) · Fire resistance full (5) · Lightning resistance full (5) · Necrotic immunity (5) · Necrotic resistant full (5) · poison resistant full (5) · Acid resistance full (3) · Bludgeoning Immunity nm (3) · Bludgeoning resistant nm (3) · Cold resistance full (3) · Piercing Immunity nm (3) · Piercing resistant nm (3) · poison resistance full (3) · Slashing Immunity nm (3) · Slashing resistance full (3) · Slashing resistant nm (3) · Thunder resistance full (3)
passives:
Opportunity Attack (99) · Darkvision (54) · Extra Attack (16) · Fey Ancestry (10) · Tenacity (passive feature) (9) · Brute (8) · Danger Sense (7) · Sunlight Sensitivity (7) · Hellish Resistance (6) · Pack Tactics (6) · Unarmoured Defence (Barbarian) (6) · Dwarven Resilience (5) · Multiattack: Wounded (Werewolf) (5) · Brave (4) · Duergar Resilience (4) · Ethereal (4) · Fast Movement (4) · Halfling Luck (4) · Incorporeal Movement (4) · Superior Darkvision (4)

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