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Drilldown: creatures

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creatures > ac: 12-13 & movement m: 9-14 & dexterity: 14-20

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name:
Act 2 differences (2)
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movement m:
race:
Goblin (39) · Human (31) · Tiefling (17) · Cat (10) · Undead (8) · Half-Elf (7) · Dwarf (6) · None (5) · Elf (5) · Kobold (4) · Spider (4) · Drow (3) · Ghast (3) · Imp (3) · Wolf (3)
resistances:
None (116) · fire resistance full (20) · Poison immunity (19) · fire resistant full (12) · Bludgeoning resistant nm (8) · Piercing resistant nm (8) · slashing resistant nm (8) · Lightning resistance full (7) · Necrotic immunity (7) · Acid Resistance full (6) · necrotic resistance full (6) · Bludgeoning Resistance nm (5) · Cold resistant full (5) · Fire Immunity (5) · lightning resistant full (5) · Necrotic resistant full (5) · Piercing Resistance nm (5) · Slashing resistance nm (5) · Thunder Resistance full (5)
passives:
Opportunity Attack (163) · Darkvision (134) · Extra Attack (17) · Hellish Resistance (17) · Fey Ancestry (15) · Feline Fall (11) · Sunlight Sensitivity (11) · Ethereal (10) · None (9) · Dwarven Resilience (7) · Pack Tactics (7) · Incorporeal Movement (6) · Duergar Resilience (5) · Superior Darkvision (5) · Web Walker (5) · Magic Resistance (4) · Metamagic: Distant Spell (4) · Turn Resistance (4)

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