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Drilldown: creatures

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creatures > ac: 11-18 & xp: None & wisdom: 2-11

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name:
Act 2 differences (2) · Ghoul (2) · Skeleton (2) · Worg (2)
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race:
None (15) · Elemental (12) · Skeleton (8) · Tiefling (8) · Undead (8) · Aberration (7) · Goblin (7) · Human (7) · Mephit (6) · Boar (3) · Ghoul (3) · Kuo-toa (3) · Plant (3) · Spider (3)
occupation:
resistances:
poison immunity (53) · None (50) · Bludgeoning resistant nm (18) · Piercing resistant nm (18) · Slashing resistant nm (18) · Fire resistance full (15) · Necrotic immunity (15) · Lightning resistant full (13) · Fire resistant full (12) · Acid resistant full (11) · Psychic immunity (10) · Fire immunity (9) · thunder resistant full (9) · Bludgeoning vulnerability (8) · Cold Immunity (8) · Cold resistant full (7) · Fire vulnerability (7) · Necrotic resistant full (7) · Poison resistant full (6) · necrotic resistance full (5)
passives:
Opportunity Attack (108) · Darkvision (75) · Ethereal (16) · Extra Attack (10) · None (8) · Hellish Resistance (8) · Incorporeal Movement (7) · Permanently Armed (6) · Blindsight (5) · Death Burst: Force (5) · Evasion (4) · Perfect Sentry (4) · Web Walker (4) · Blazing Hide (3) · Fey Ancestry (3) · Magic Resistance (3) · Silent (3) · Sunlight Sensitivity (3) · Sunlight Weakness (3) · Superior Darkvision (3)

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