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Drilldown: creatures

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creatures > ac: 11-13 & movement m: 9-40 & wisdom: 8-15

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movement m:
race:
Goblin (81) · Human (60) · Tiefling (22) · Dwarf (16) · Elf (11) · Cat (10) · None (8) · Mephit (7) · Grim Visage (6) · High Half-Elf (6) · Skeleton (6) · Undead (6) · Werewolf (6) · Drow (5) · Githyanki (5) · Elemental (4) · Hobgoblin (4) · Worg (4)
type:
Goblin (81) · Human (60) · Tiefling (22) · Dwarf (16) · Elf (11) · Cat (10) · None (8) · Mephit (7) · Grim Visage (6) · High Half-Elf (6) · Skeleton (6) · Undead (6) · Werewolf (6) · Drow (5) · Githyanki (5) · Elemental (4) · Hobgoblin (4) · Worg (4)
resistances:
None (233) · poison immunity (35) · Fire resistance full (19) · Fire resistant full (15) · Necrotic resistant full (11) · Fire immunity (8) · poison resistance nm (8) · Poison resistant full (8) · Bludgeoning vulnerability (7) · Bludgeoning resistant nm (6) · necrotic resistance full (6) · Piercing resistant nm (6) · Psychic vulnerability (6) · Slashing resistant nm (6) · Cold resistant full (5) · poison resistance full (5)
passives:
 Opportunity Attack (255) · Darkvision (186) · Opportunity Attack (58) ·  Darkvision (33) ·  Extra Attack (27) ·  Fey Ancestry (24) ·  Hellish Resistance (23) ·  Sunlight Sensitivity (21) ·  Dwarven Resilience (17) ·  Superior Darkvision (17) · None (12) · Duergar Resilience (12) · Extra Attack (12) ·  Feline Fall (11) ·  Shadow Ambush (9) ·  Unarmoured Defence (Barbarian) (7) · Born into Darkness (7) · Accursed Coins (6) · Danger Sense (6) · Multiattack: Wounded (Werewolf) (6)

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