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Drilldown: creatures

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creatures > ac: 11-13 & strength: 13-17 & charisma: 5-12

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Act 2 differences (2)
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resistances:
None (54) · Poison immunity (14) · fire resistance full (8) · Fire resistant full (7) · necrotic resistance full (6) · Necrotic immunity (5) · Necrotic resistant full (4) · Acid resistant full (3) · Bludgeoning Immunity nm (3) · Cold immunity (3) · lightning resistant full (3) · Piercing Immunity nm (3) · Poison resistant full (3) · Slashing Immunity nm (3) · Thunder resistant full (3) · Acid resistance full (2) · Bludgeoning immune nm (2) · Cold Resistance full (2) · Piercing immune nm (2) · Slashing immune nm (2)
passives:
Opportunity Attack (91) · Darkvision (45) · Extra Attack (7) · Fey Ancestry (6) · Danger Sense (5) · Hellish Resistance (5) · Multiattack: Wounded (Werewolf) (5) · Born into Darkness (4) · Ethereal (4) · Fast Movement (4) · Incorporeal Movement (4) · Martial Advantage (4) · Tenacity (passive feature) (4) · Unarmoured Defence (Barbarian) (4) · Brave (3) · Dwarven Resilience (3) · Halfling Luck (3) · Man's Best Friend (3) · Pack Tactics (3) · Shadow Ambush (3)

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