Ad placeholder

List of very rare weapons

From bg3.wiki
Jump to navigation Jump to search
Weapon Enchant. Damage Damage Type Weight Price Special


Belm

+2

1d6 + 2

Slashing

1.35 kg
2.7 lb

480

Whirlwind Attack (Weapon Action) Whirlwind Attack ()

Strike out at all nearby foes, making separate Attack rolls against each target.

Perfectly Balanced Strike Perfectly Balanced Strike ()

Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel.


Blightbringer

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

480
Blightbringer
Attacking Gnomes or Dwarves with this weapon receives a 1d4 bonus to Attack and Damage rolls.
Prey Decelerator
When this weapon lands a Critical Hit, it also Slows the target creature.


Dwarven Thrower

+2

1d8 + 2

Bludgeoning

2.7 kg
5.4 lb

770
Homing Weapon
This weapon will return to its owner when thrown.
Dwarven Thrower
A Dwarf throwing this warhammer deals an extra 1d8Damage TypesBludgeoning damage. If the target is Large, Huge or Gargantuan creature, the strike deals an additional 2d8Damage TypesBludgeoning damage.


Fabricated Arbalest

+2

1d10 + 2

Piercing

8.1 kg
16.2 lb

960

Dazzling Ray Dazzling Ray ()

Unleash a beam of brilliant light that Blinds Blinds all creatures in its path.

Illuminating Shot Illuminating Shot ()

Fire a shimmering bolt that inflicts 1 turn of Radiating Orb Radiating Orb upon the target.


Foebreaker

+2

2d6 + 2

Bludgeoning

4.5 kg
9 lb

480
Lethal Weapon
This weapon ignores resistance to Damage TypesBludgeoning damage.


Halberd of Vigilance

+2

1d10 + 2
1d4

Slashing
Force

2.7 kg
5.4 lb

960
Sentinel Weapon
Gain a +1 bonus to Initiative rolls and Advantage Icon.png Advantage on Perception Ability Checks.
Adroit Reflexes
When you make an Attack roll as a Reaction, you make it with Advantage Icon.png Advantage.


Handmaiden's Mace

+2

1d6 + 2
1d6

Bludgeoning
Poison

1.8 kg
3.6 lb

480

  • Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.


Hellfire Engine Crossbow

+2

1d10 + 2

Piercing

8.1 kg
16.2 lb

960

Lightning Arrow Lightning Arrow ()
Cast as a level 4 spell ( Recharge: Long rest.)
Reposition Malefactor Reposition Malefactor ()

Pulls the creature 9 m / 30 ft closer to you if it fails a DC 15  Dex saving throw.


Hellfire Greataxe

+2

1d12 + 2
1d6

Slashing
Fire

3.15 kg
6.3 lb

960
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.
Hellflame Cleave Hellflame Cleave ()

Spew hellish flames and strike your foes.


Hellfire Hand Crossbow

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

770
Hellstalker
Possibly inflict Burning Burning when attacking while Hiding Hiding or Invisible.
Scorching Ray Scorching Ray ()
Cast as a level 3 spell ( Recharge: Short rest.)


Incandescent Staff

1d6

Bludgeoning

1.8 kg
3.6 lb

770

Fire Bolt Fire Bolt ()
Cast as a cantrip at will.
Fireball Fireball ()
Cast as a level 3 spell ( Recharge: Long rest.)


Infernal Rapier

+2

1d8 + 2

Piercing

0.9 kg
1.8 lb

960
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Melee Caster
Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack rolls.
Planar Ally: Cambion Planar Ally: Cambion ()
Cast as a level 6 spell ( Recharge: Long rest.)


Justiciar's Scimitar

+2

1d6 + 2

Slashing

1.35 kg
2.7 lb

480
Shadow-Blinding
If you attack with Advantage Icon.png Advantage, you have a chance to Blind Blind your target.[See: Bugs]
Shadow Blade
You have Advantage Icon.png Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.[See: Bugs]
Shadowsoaked Blow Shadowsoaked Blow ()

Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6Damage TypesPsychic damage. This attack doesn't break concealment.


Knife of the Undermountain King

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

480
Organ Rearranger
Reduce the number you need to roll a Critical Hit while attacking by 1. This effect can stack. When you roll 2 damage or less, reroll the dice, taking the highest result.
Shadow Blade
You have Advantage Icon.png Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.[See: Bugs]


Mourning Frost

+1

1d6 + 1
1d4

Bludgeoning
Cold

1.8 kg
3.6 lb

770
Heart of Ice
When dealing Damage TypesCold damage, the wielder deals an additional 1Damage TypesCold.
Insidious Cold
Dealing Cold damage with a spell possibly inflicts Chilled Chilled upon the target.
Ray of Frost Ray of Frost ()
Cast as a cantrip at will.


Pelorsun Blade

+1

1d8 + 1
1d4

Piercing
Radiant

0.9 kg
1.8 lb

960
Undead Bane
Attack rolls with this weapon have Advantage Icon.png Advantage against Undead.[See: Bugs]


Rhapsody

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

480
Scarlet Remittance
Gain a +1 bonus to Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3.
Sweet Bloodletting
Possibly inflict Bleeding Bleeding when hitting a creature with this weapon while Hiding Hiding or Invisible.

At 3 stacks of Scarlet Remittance:

Scarlet Feast Scarlet Feast ()
If you have a +3 bonus from Scarlet Remittance Scarlet Remittance, consume it to empower yourself in combat. ( Recharge: Long rest.)


Sethan

+2

1d12 + 2

Slashing

3.15 kg
6.3 lb

960

Sethan: Spiritual Greataxe Sethan: Spiritual Greataxe ()
Cast as a level 6 spell ( Recharge: Long rest.)
Sethan: Reduce Sethan: Reduce ()
Cast as a level 2 spell ( Recharge: Long rest.)


Staff of Cherished Necromancy

+2

1d6 + 2
1d4

Bludgeoning
Necrotic

1.8 kg
3.6 lb

480
Heightened Necromancy
Creatures have Disadvantage Icon.png Disadvantage on Saving throws against your necromancy spells.
Life Essence Harvest
When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence Life Essence until their next Long Rest.


Staff of Spellpower

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

480
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Battery Arcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.


Staff of the Ram

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

480
Staff of the Ram
Once per turn, the blow possibly knocks a foe back 2 m / 7 ft and Stuns them. This has no effect on dragons or Huge creatures.


Stillmaker

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

480

Hold Person Hold Person ()
Cast as a level 3 spell ( Recharge: Long rest.)


Sword of Chaos

+2

2d6 + 2
1d4

Slashing
Necrotic

2.7 kg
5.4 lb

960
Chaos
On a hit, regain 1d6hit points.


Sword of Life Stealing

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

480
Life Stealing Critical
On a Critical Hit, the target takes an extra 10Damage TypesNecroticDRS damage as long as it isn't a construct or an undead. You also gain HP Icon.png 10 temporary hit points.


The Dancing Breeze

+2

1d10 + 2

Slashing

2.7 kg
5.4 lb

960

Whirlwind Attack (Weapon Action) Whirlwind Attack ()

Strike out at all nearby foes, making separate Attack rolls against each target.


The Dead Shot

+2

1d8 + 2

Piercing

1.1 kg
2.2 lb

770
Improved Critical
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Keen Attack
The wielder doubles their Proficiency Bonus when rolling ranged attacks with this weapon, unless they have Disadvantage.


The Sacred Star

+2

1d8 + 2
1d4

Piercing
Radiant

0.8 kg
1.6 lb

770
Radiant Strike
On a hit, inflict 1 turn of Radiating Orb upon the target.
Sanctified Weapon
Undead creatures struck by this weapon are possibly Turned.
Dawnburst Strike Dawnburst Strike ()

Deal additional Damage TypesRadiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13  Constitution saving throw or be Blinded Blinded.


Trident of the Waves

+1

1d6 + 1

Piercing

1.8 kg
3.6 lb

630
The Water Caller
On a hit, inflict Wet Wet and create a 2 m / 7 ft Water Water surface centred around the target.


Voss' Silver Sword

+2

1d8 + 2
1d4

Slashing
Psychic

1.35 kg
2.7 lb

630
Interplanar Slayer
This weapon grants a +1d4 bonus to Damage and Attack rolls against githyanki, aberrations, fiends, and elementals.
Wrathful Smite Wrathful Smite ()
Cast as a level 1 spell ( Recharge: Long rest.)


Woe

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

480
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Vampirism
When the creatures affected by your spells fail any associated Saving throws, you regain 1d4hit points.
Blight Blight ()
Cast as a level 4 spell ( Recharge: Long rest.)