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Boot of the Giants
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Boot of the Giants is a Giant barbarian class action that allows them to send enemies flying with a swift kick.
Description
Try to kick a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
You can kick a target up to twice the weight that them would allow.[ See Notes]
Properties
- Cost:
-
Bonus action
- Damage:
- Unarmed damage
Bludgeoning
- Details:
-
Melee: 1.5 m / 5 ft
How to learn
Classes:
- Class level 5: Giant (barbarian subclass)
Notes
- Like , this ability involves a contested Athletics check. Refer to Shove roll for details on how this is calculated.
- This ability uses your unarmed damage, but does not add your Strength modifier. Typically, this means it will deal 1 damage but it can be increased.
- will add your Strength modifier to the damage.
- will increase it to 1d4
Bludgeoning when multiclassing into Monk.
Gloves of Crushing and similar items will increase the damage.
- This ability cannot target enemies who are too heavy or immune to shoving such as creatures. Thus, the kick cannot even be used to deal damage against such targets.
- As with shove, the maximum weight of a creature that can be moved is Strength score × Multiplier.
- For Boot of the Giants, this multiplier is 24 always.[1]
- For Shove, the multiplier is 12 normally, 5.1 when , and 28.2 when .
References[edit | edit source]
- ↑ From the definition of
CanBarbarianGiantShoveWeight()
inScripts/thoth/helpers/CommonConditions.khn
.