Ad placeholder
Cloaker
Jump to navigation
Jump to search
Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
About cloakers[edit | edit source]
Cloakers are large, permanently flying creatures that resemble large manta rays. They are often camouflaged when still, resembling a large cloak.
One cloaker can be found during Act Two, in a hidden natural cavern in the Gauntlet of Shar X: -819 Y: -867.
Racial features[edit | edit source]
- Base Racial Speed
- 16m / 53ft (Flying)
- Size
- Large
- While in bright light, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.
- Can . if the target is
Combat[edit | edit source]
They have the ability to summon copies of themselves, called Phantasms.
Attacks and abilities[edit | edit source]
Tactics[edit | edit source]
- The Cloaker will be , forcing the player to pass a DC 18 Perception check to avoid getting . This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat.
- It has a multiattack which can be used when enemies are . However, only its phantasms can cause the frightened condition.
Gallery[edit | edit source]
External links[edit | edit source]
- Cloaker on the Forgotten Realms Wiki