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Fighter
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Fighter is a character Class in Baldur's Gate 3.
Overview[edit | edit source]
Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.
Subclasses[edit | edit source]
The Fighter subclasses are:
Class Progression[edit | edit source]
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | Fighting Style | ,
2nd | ||
3rd | Choose a subclass | |
4th | ||
5th | +3 | |
6th | ||
7th | Subclass feature | |
8th | ||
9th | +4 | |
10th | Subclass feature | |
11th | ||
12th |
Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.
Class information[edit | edit source]
Attributes[edit | edit source]
- Hit points
- At Level 1: 10 + Modifier
- On level up: 6 + Modifier
- Key Ability Scores
- for physical attacks.
- for physical attacks with Finesse and Ranged weapons, Armour Class (non- Heavy armour), and Initiative.
- for Hit Points (and Concentration Checks for Eldritch Knights).
- for Spells (Eldritch Knight only).
- Spellcasting Ability
- for the effective use of items, scrolls, and equipment.
Starting Proficiencies[edit | edit source]
- Saving throw proficiencies
- ,
- Equipment Proficiencies
- Simple weapons, Martial weapons
- Light armour, Medium armour, Heavy armour
- Shields
- Skills proficiencies (Choose 2)
- , , , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Longsword, Scale Mail, Leather Boots
Multiclass Proficiencies[edit | edit source]
- Equipment Proficiencies
- Simple weapons, Martial weapons
- Light armour, Medium armour
- Shields
Level progression[edit | edit source]
Through experience, you acquire new power. You gain the following traits.
Level 1
- Draw on your stamina to protect yourself. Once per short rest, you can regain 1d10 + Fighter Levelhit points.
- Fighting Style
-
- You gain a +2 bonus to Ranged Weapon attack rolls.
- You gain a +1 bonus to Armour Class while wearing Armour.
- When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
- When you have a Shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
- When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.
Level 2
- Immediately gain an extra Action to use this turn. Recharges on a Short Rest.
Level 3
Choose a subclass:[edit | edit source]
|
|
Level 4
- Choose a Feat.
Subclass features:[edit | edit source]
Battle Master | Eldritch Knight | Champion |
---|---|---|
(none) |
|
(none) |
Level 5
- You can attack twice, instead of once, whenever you take the Attack action on your turn.
Level 6
- Choose a Feat.
Level 7
- Subclass features:
Battle Master | Eldritch Knight | Champion |
---|---|---|
|
|
|
Level 8
- Choose a Feat.
Level 9
- You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead Recharge: Long rest.
Level 10
Subclass features:[edit | edit source]
Battle Master | Eldritch Knight | Champion |
---|---|---|
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|
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Level 11
- You can make two additional attacks (instead of one) after using the Attack action.
Level 12
- Choose a Feat.