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Caïros

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Caïros is the envoy of the Minsc Stone Lord, found in the middle of an argument with the Guild on the western shore in Rivington during Act Three.

Involvement[edit | edit source]

Caïros is found arguing with Farlin Farlin on a beach, accessed by following the path west of South Span Checkpoint to a area with a ship that sailed from Moonrise Towers at X: -212 Y: 87.

If approaching, the party is drawn into the conversation. Farlin explains that she is from the Guild, and asks the party for help. If trying to help Caïros, he insults them and both parties turn hostile. They also both turn hostile if trying to come to a peaceful understanding. If waiting too long to intervene, the two factions begin fighting.

If Minsc is brought along, he can try to explain that he is the Stone Lord, but Caïros does not believe him.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Action Surge.webp
Action Surge Action Surge
Immediately gain an extra action to use this turn.
 Range: Self
Recharge: Short rest
Backbreaker.webp
Backbreaker Backbreaker ()   –  Corpsegrinder

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Concussive Smash.webp
Concussive Smash Concussive Smash ()   –  Corpsegrinder
Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Recharge: Short rest
Disarming Attack Melee.webp
Disarming Attack (Melee) Disarming Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Grand Slam.webp
Grand Slam Grand Slam ()   –  Corpsegrinder
Normal weapon damage +

Slam your weapon into the ground, dealing additional Damage TypesThunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.

DEX Save
AoE: 3 m / 10 ft (Radius)
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Corpsegrinder
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Second Wind.webp
Second Wind Second Wind ()
D10 Healing.png 1d10 (1~10) hit points
+
Fighter Level hit points

Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points.

 Range: Self
Recharge: Short rest
Tenacity.webp
Tenacity Tenacity ()   –  Corpsegrinder

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Allies[edit | edit source]

Loot[edit | edit source]

Related quests[edit | edit source]

External links[edit | edit source]