Spoiler warning : The following content contains unhidden spoilers for Act 3.
The Darkening Hunt
STR
DEX
CON
INT
WIS
CHA
16 (+3)
22 (+6)
16 (+3)
10 (0)
12 (+1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+7
+10
+3
0
+1
-1
Jump distance is tripled.
You can make an additional free attack after making an unarmed or weapon attack.
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
16 (+3)
22 (+6)
16 (+3)
10 (0)
12 (+1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+9
+12
+3
0
+1
-1
Jump distance is tripled.
You can make an additional free attack after making an unarmed or weapon attack.
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
16 (+3)
22 (+6)
16 (+3)
10 (0)
12 (+1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+7
+10
+3
0
+1
-1
Jump distance is tripled.
You can make an additional free attack after making an unarmed or weapon attack.
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
Automatically attack an enemy moving out of your reach.
The Darkening Hunt is a hostile
Countermeasure Aberration in
Baldur's Gate 3 which may appear during the final battle
Atop the Netherbrain if the player sides with
the Emperor . It will appear if a
Ranger is present in the party.