Fighter is a character Class in Baldur's Gate 3 .
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Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
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Overview
Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.
Subclasses
The Fighter subclasses are:
Class Progression
Note: Proficiency bonus is based on character level , not class level. It is included in the table for convenience.
Class information
Attributes
Hit points
At Level 1: 10 + Constitution Modifier
On level up: 6 + Constitution Modifier
Key Ability Scores
Strength for physical attacks.
Dexterity for physical attacks with Finesse and Ranged weapons, Armour Class (non- Heavy armour ), and Initiative .
Constitution for Hit Points (and Concentration Checks for Eldritch Knights ).
Intelligence for Spells (Eldritch Knight only).
Spellcasting Ability
Intelligence for the effective use of items, scrolls, and equipment.
Saving throw proficiencies
Strength , Constitution
Equipment Proficiencies
Simple weapons , Martial weapons
Light armour , Medium armour , Heavy armour
Shields
Skills proficiencies (Choose 2)
Acrobatics , Animal Handling , Athletics , History , Insight , Intimidation , Perception , Survival
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Longsword , Scale Mail , Leather Boots
Equipment Proficiencies
Simple weapons , Martial weapons
Light armour , Medium armour
Shields
Level progression
Through experience, you acquire new power. You gain the following traits.
Second Wind
Draw on your stamina to protect yourself. Once per short rest, you can regain 1d10 + Fighter Levelhit points .
Fighting Style
Archery
You gain a +2 bonus to Ranged Weapon attack rolls .
Defence
You gain a +1 bonus to Armour Class while wearing Armour .
Duelling
When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Protection
When you have a Shield , impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
Two-Weapon Fighting
When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.
Action Surge
Immediately gain an extra Action to use this turn. Recharges on a Short Rest .
Choose a subclass:
Subclass features:
Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Indomitable
You have become as durable as an iron golem. Whenever you fail a Saving Throw , you can roll again, using the new result instead Recharge: Long rest .
Subclass features:
Improved Extra Attack
You can make two additional attacks (instead of one) after using the Attack action.
Notable fighters
See also