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Game Over screens

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Revision as of 23:49, 3 January 2025 by 142.104.242.124 (talk) (→‎Act One: detect thoughts fail can also trigger game over)
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Overview

Before reaching the narrative ending of Baldur's Gate 3, players can possibly encounter a Game Over screen as the result of a conversation option or failed condition during a combat encounter. Reaching a Game Over will not offer scenes or conversations that conclude the overall story of the campaign, but will instead cause a screen to appear that prompts the player to reload from a prior save.

Narrative endings that fully conclude the story through the final quest, Confront the Elder Brain, can be found in Endings.

When Gale Gale is recruited as a Companion or chosen as an Origin, a large number of unique triggers for Game Over screens become available due to the existence of his Netherese orb.

Some game-over triggers may not fire during co-op gameplay. Keep in mind that this information is not always accessible for a single contributor to confirm.

General

  • Triggered by the entire Party dying in combat.
  • Triggered by the entire Party dying outside of combat.
    • Triggered by the entire Party jumping or being pushed into a chasm.
    • Triggered by the entire Party becoming downed downed (e.g. through fall damage, explosives, or other environmental hazards).

Prologue

  • Triggered by failing to reach the transponder within the 15 allotted turns (without dying in combat). [Needs Verification]

Act One

Act Two

Act Three

Epilogue

  • Mind flayer player characters (either when interacting with their third companion OR interacting with the same companion twice) will have to pass a DC 15 Constitution check to avoid succumbing to their hunger and devouring the companion’s brain. If the save is failed, then Withers whisks the player away, ending the Epilogue prematurely

References