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Alchemy
Alchemy is a crafting mechanic that allows to turn your collection of herbs, wild mushrooms, crystals, and monster components into potions, elixirs, grenades, and coatings. All alchemical ingredients including extracts of them are stored in the Alchemy Pouch.
Spells |
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Lists of spells by level |
Lists of spells by school |
Lists of spells by class |
Other lists |
Basic process
The Alchemy interface can be accessed by pressing H, when out of combat.
Alchemy can be divided into two different crafting processes: creating consumables (potions, elixirs, grenades and coatings), and creating Alchemical Extracts (sublimates, salts, essences, ashes, vitriols and suspensions).
Crafting
Extracts can be crafted by combining three of the same ingredient (e.g. combining three Mugwort to create Salt of Mugwort). Consumables can be crafted by unlocking a recipe and combining the two specified extracts - one that is made from a specific ingredient, and one that can be any of a type of extract (e.g. combine Salts of Rogue's Morsel and any suspension to create a Potion of Healing). You should choose which Extract you use in the generic slot carefully as you may need it as a specific component in a different recipe.
Recipes
Using the "Extract All Ingredients" button will convert all your raw ingredients into extracts (each ingredient converts into only one type of extract, so do not worry about wasting ingredients). Doing so will unlock the related extracts and consumable recipes, allowing you to then craft your discovered consumables (and manually craft discovered extracts). Recipes can also sometimes be unlocked when collecting new ingredients, or when reading certain books or notes.
Finding ingredients
Ingredients can be found out in the wild while exploring, or bought from some traders. Once an ingredient is harvested from the overworld, it will not regenerate. Some good places to search for ingredients in Act One include the Apothecary and Apothecary's Cellar in the Blighted Village, the Waning Moon in Act Two, and Bonecloak's Apothecary and cellar in Act Three.
Alchemy traders
Act One | Act Two | Act Three |
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Consumable recipes
Potions
Elixirs
Grenades
Result | Specific | Source ingredient | Generic | Craft level[1] | Trade level[2] |
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Alchemist's Fire | Ashes of Fire Amber | Fire Amber | Salt | 1 | 1 |
Flashblinder | Sublimate of Behir Scales | Behir Scales | Ashes | 9 | 1[4] |
Fungal Bamboozler | Essence of Timmask Spores | Timmask Spores (ingredient) | Salt | 6 | |
Hag's Bane | Ashes of Dried Fey Flower | Essence | |||
Haste Spore Grenade | Sublimate of Haste Spores | Hastening Spores | Essence | 6 | |
Hearthlight Bomb | Essence of Nightlight | Nightlight Frond | Suspension | 1 | 1[4] |
Noxious Spore Grenade | Sublimate of Poison Spores | Poison Spore | Ashes | 6 | 1[4] |
Web Grenade | Suspension of Spider Silk | Silk Gland | Vitriol | 1 | 1[4] |
Coatings
- ↑ 1.0 1.1 1.2 1.3 Craft level means here the level requirement for buying the alchemical ingredient.
- ↑ 2.0 2.1 2.2 2.3 Trade level means here the level requirement for buying the consumable item.
- ↑ Price Ratio means here the price of the item divided by the price of buying all the ingredients for crafting it, that is, For the generic source ingredient, the cheapest possible choice has been used, except for Vitriols, for which Bonecap (5 gp) has been use instead of Black Oleander (4 gp), because the latter can only be bought in Act three. Price Ratio value less than one means, that it is cheaper to buy the item than to buy the ingredients for crafting it. To apply Price Ratio to Transmuters with a succesfull roll, double the value.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 This item can only be bought from a certain traders. Those traders are mentioned on corresponding consumable page.
- ↑ 5.0 5.1 Cannot be crafted since the source ingredient cannot be bought.
- ↑ 6.0 6.1 In Honour Mode this level requiremenet is increased to 6.
- ↑ This can be bought already at level 1 from Vicar Humbletoes.
Extractions
Achievements
Notes
- An issue exists where the recipes for extracts can be inconsistently unlocked, making ingredients unusable even if the player possesses three of them. When this happens, the relevant extract recipe can usually be forced to unlock by dropping the ingredient onto the ground, and then picking it back up.