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Madstene

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Revision as of 07:26, 22 November 2024 by SmolPetra (talk | contribs) (Created page with "{{Infobox creature | name = Fist Healer Madstene | image = <gallery> Portrait Madstene.png|Portrait </gallery> | race = Gold Dwarf | class = Cleric | faction = Flaming Fist | level = 10 | size = Medium | type = Humanoid | e hp = 59 | hp = 62 | t hp = 64 | ac = 16 | movement m = 7.5 | weight kg = 75 | str = 13 | dex = 10 | con = 16 | int = 10 | wis = 20 | cha = 12 | wis save prof = yes | cha save prof = yes | resistances = poison full | passives = Dark...")
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Fist Healer Madstene is stationed in the Lower City of Baldur's Gate during Act Three.

Involvement[edit | edit source]

Act Three[edit | edit source]

Fist Healer Madstene and Hextra Hextra patrol the area surrounding the Mortuary.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Aid.webp
Aid Aid ()
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Backbreaker.webp
Backbreaker Backbreaker ()   –  Warhammer

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Calm Emotions.webp
Calm Emotions Calm Emotions ()
Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Command Grovel.webp
Command: Grovel Command: Grovel ()
Command a creature to fall Prone Prone on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Concussive Smash.webp
Concussive Smash Concussive Smash ()   –  Warhammer
Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Recharge: Short rest
Crusader's Mantle.webp
Crusader's Mantle Crusader's Mantle ()
Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1d4Damage TypesRadiant damage.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Warhammer
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Mass Cure Wounds.webp
Mass Cure Wounds Mass Cure Wounds ()

Unleash a soothing hum of energy that heals you and nearby allies.

 Range: 18 m / 60 ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Weakening Strike.webp
Weakening Strike Weakening Strike ()   –  Warhammer

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest