The Thunder Set is a set of equipment that helps the user deal Thunder damage. Synergizes with items from the Reverberation set and Elemental set, which are not duplicated here. It consists of the following pieces :
Thunder Set
Name
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Type
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Effect
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Cacophony
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Weapon (Quarterstaff)
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- Deals an extra 1d4Thunder.
- Thunderous Smite ()
- Cast as a level 1 spell ( Recharge: Short rest.)
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Corpsegrinder
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Weapon (Maul)
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- Deals an extra 1d4Thunder
- Grand Slam ()
Slam your weapon into the ground, dealing additional Thunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.
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Hamarhraft
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Weapon (Maul)
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- Shockwave
- When the wearer Jumps, they deal 1d4Thunder damage in a 3 m / 10 ft radius upon landing.
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Nyrulna
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Weapon (Trident)
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- Deals an extra 1d6Thunder.
- Zephyr Connection
- This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4Thunder damage in a 6 m / 20 ft blast centered on the target.
- Veil of the Wind
- You gain a + 3 m / 10 ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
- Nyrulna: Glowing
- This object shines with a glowing light in a radius of 6 m / 20 ft.
- Zephyr Flash ()
Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding.
- Zephyr Break ()
Zephyr Break imitates the effects of the spell Gust of Wind while dealing thunder damage.
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Phalar Aluve
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Weapon (Longsword)
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- Phalar Aluve: Melody ()
The sword hums in anticipation, ready to Sing or Shriek.
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Punch-Drunk Bastard
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Weapon (Greatclub)
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- Tippler's Rage
- While you are Drunk, you have Advantage on Attack rolls. You also create a blast with each attack, dealing 1d4Thunder for 3 m / 10 ft.
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Hat of Storm Scion's Power
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Headwear (Non-Armour)
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- Thunderous Acuity
- Whenever the wearer deals Thunder damage, they gain Arcane Acuity.
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Thunderpalm Strikers
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Handwear (Non-Armour)
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- Thunderwave ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Booming Blows
- Your unarmed attacks deal an additional 1d4Thunder damage.
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Sentient Amulet (Rare)
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Amulet
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- Shatter ()
- Cast as a level 2 spell ( Recharge: Short rest.)
- Talk to the Sentient Amulet
- Speak with the consciousness lingering inside the Sentient Amulet.
- Ki Restoration ()
- Using the spiritual energy in the amulet, you restore 2 Ki Points. ( Recharge: Long rest.)
- High Spirits
- The amulet's spirit lingers, making everything seem a little more vibrant. Must succeed a Wisdom Saving throw (DC 10/15, see notes) when using the amulet's power, or become Hysterical (equivalent in effect to Tasha's Hideous Laughter with a duration of 1 turn).
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Sentient Amulet (Very Rare)
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Amulet
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- Shatter ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Ki Restoration ()
- Using the spiritual energy in the amulet, you restore a number of Ki Points equal to your martial arts die. [See Notes] ( Recharge: Long rest.)
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Ring of Absolute Force
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Ring
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- Thunderwave ()
- Cast as a level 1 spell ( Recharge: Short rest.)
- Absolute's Tempest
- If the wearer bears the Absolute's Brand, they deal 1 additional Thunder damage with Thunder damage spells and attacks.
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