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Jarg

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Jarg is a Human agent of the Zhentarim. He can be found in the Zhentarim Basement in Act One, serving as a guard.

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Damage: 1~4 + modifiers

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Off-Hand Attack Ranged.webp
Off-Hand Attack (Ranged) Off-Hand Attack (Ranged) ()   –  Hand Crossbow
Damage: 1~6 + modifiers

Make a ranged attack with your off-hand weapon.

 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Hand Crossbow
Damage: 1~6 + modifiers

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()   –  Dagger
Damage: 2~10 + modifiers

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn
Sneak Attack Ranged.webp
Sneak Attack Sneak Attack ()   –  Hand Crossbow
Damage: 2~12 + modifiers

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: 18 m / 60 ft
Recharge: Per turn

Notable loot

Notes

  • Despite being a ranger, and having 3 spell slots, Jarg does not have any ranger abilities or spells to make use of.

External links