Revision as of 16:11, 24 July 2024 by HiddenDragon(talk | contribs)(Created page with "{{Infobox creature | name = Manip Cragbender | title = Warden of Wyrm's Rock | faction = Flaming Fist | image = <gallery> Cragbender Model.png|Model Portrait Cragbender.png|Portrait </gallery> | race = Gold dwarf | hometown = Baldur's Gate | level = 10 | size = Medium | type = Humanoid | class = Fighter | e hp = 60 | hp = 87 | t hp = 98 | ac = 19 | movement m = 7.5 | weight kg = 75 | str = 22 | dex = 15 | con = 19 | int = 10 | wis = 12 | cha = 8 | str...")
Normal weapon damage
Throw a character or item from the world or your inventory.
Your Strength affects how much weight you can throw. Heavier items deal more damage.
The damage of weapons with the thrown property is the same as the weapon's melee damage.
Normal weapon damage + Superiority DieWeapon damage
Spend a superiority die to deal normal weapon damage + 1d8Weapon damage and possibly Frighten the target.