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Grym
Eternal Protector of the Forge | |||||||
Grym | |||||||
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Stats | |||||||
Level 8 | |||||||
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Race | Golem | ||||||
Type | Construct | ||||||
HP | 300 | ||||||
AC | 18 | ||||||
Movement Speed | 11m / 37ft | ||||||
Size | Large | ||||||
Weight | 5000kg / 10,000lbs | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | -2 | ||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Location | The Adamantine Forge | ||||||
Grym is a powerful Construct that eternally protects The Adamantine Forge. It cannot be damaged without becoming Superheated first.
About Grym
Grym is the eternal golem guardian of The Adamantine Forge hidden away in Grymforge. It is made of adamantine and defends the forge against any who might try to use it.
If the Adamantine Forge is used, Grym will activate and attempt to destroy its users.
In Combat
Grym is extremely resistant to most types of damage. Its Adamantine Skin passive causes Grym to be unable to take damage until it has been Superheated by standing in lava. Grym's Vengeful Guardian passive causes it to attack the creature that most recently damaged it, which can be utilized to lure the golem into lava.
Once superheated, Bludgeoning damage is most effective against Grym. The Adamantine Forge itself can also be weaponized against Grym, causing it to hammer Grym for heavy damage if it can be lured towards the central anvil while Superheated.
Notable Loot
- Constructs
- Resistant to Non-Magical Slashing
- Resistant to Non-Magical Piercing
- Vulnerable to Bludgeoning
- Resistant to Non-Magical Acid
- Resistant to Non-Magical Thunder
- Immune to all Necrotic
- Immune to all Fire
- Immune to all Lightning
- Resistant to Non-Magical Cold
- Immune to all Psychic
- Immune to all Poison
- Immune to all Radiant
- Resistant to Non-Magical Force
- Articles using deprecated templates
- Characters in Act 1
- Bosses