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Zenovia Dawg
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Zenovia Dawg | |||||||||||||
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Level 8 | |||||||||||||
Information | |||||||||||||
Occupation | Freelancer | ||||||||||||
Faction | The Guild | ||||||||||||
High Half-Elf | |||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 17 | ||||||||||||
Hit points |
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Weight | 75 kg ( lb) | ||||||||||||
Initiative | +4 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| See in the dark up to 12m/40ft | ||||||||||||
| Gain an extra attack after making an unarmed or weapon attack | ||||||||||||
| Immune to Sleep, Advantage on Saving Throws against being Charmed | ||||||||||||
| Automatically attack an enemy moving out of reach | ||||||||||||
| Resistance to falling damage |
Zenovia Dawg is a Non-Player Character and member of The Guild found in Rivington during Act Three. She has been hired by Arfur Gregorio to eject the squatters from his mansion, a task that the player can assist or interfere with.
Encounters
Zenovia can be found arguing with Arfur outside his mansion. Arfur is demanding that Zenvoia help in removing the squatters in his home, however Zenovia will argue that she and her group were paid only as caravan guards, and anything more will cost extra.
The player can help Arfur remove the squatters, or insist that he leave them be. If the party helps the squatters, Arfur will pay Zenovia to attack. She can be intimidated to abandon Arfur's side and leave peacefully.