Value |
Description
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SG_None |
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SG_Condition |
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SG_Blinded |
Blinded is a status group. This group includes vision-impairing status similar to Blinded. While blinded by one of these conditions, many reactions will be unavailable such as Opportunity Attack, Hellish Rebuke, or Deflect Missiles. Creatures who do not rely on vision will generally be immune to all blinding conditions.
Removal
The following items remove all conditions in this status group:
The following spells/actions remove all conditions in this status group:
Immunity
The following items grant immunity to all conditions in this status group:
The following passive features grant immunity to all conditions in this status group:
The following creatures possess immunity to all conditions in this status group:
List of conditions in Blinded
|
SG_Charmed |
Charmed is a status group.
Removal
The following spells/actions remove all conditions in this status group:
Immunity
The following items grant immunity to all conditions in this status group:
The following spells/actions grant immunity to all conditions in this status group:
The following passive features grant immunity to all conditions in this status group:
List of conditions in Charmed
Condition |
Effects |
Charmed
|
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Coerced
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- Forced to fight for Nere and takes 1d6Psychic each turn.
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Crown of Madness
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- Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
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Demonspirit Madness
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- Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
- At the end of each turn, the affected entity makes a DC 13 Wisdom saving throw. On a successful save, the condition is removed.
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Dominated
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- Affected entity will follow and fight alongside the caster of this spell.
- Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.
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Dominated
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- Affected entity will follow and fight alongside the caster of this spell.
- Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.
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Fiendish Obeisance
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- Affected entity must obey the commands of the fiend directly controlling it.
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Friends
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In higher difficulty modes, the target might accuse you of enchanting them.
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Galerian Revelry
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Hypnotic Gaze
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Hypnotised
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Incubus Charmed
|
- You are charmed by a devil and must support it in battle. You can make another Saving Throw against this effect after taking damage.
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Lured
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- Attracted to a harpy's luring melody. The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn.
- Affected target gets a DC 13 Wisdom saving throw on their turn.
- Being attacked or Shoved will remove the condition.
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Mind Mastery
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- Forced to make a weapon attack against one of its allies by a duergar mind master.
- Ends after the attack, or when hit.
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Otto's Irresistible Dance
|
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Seized by Planar Binding
|
- Affected entity follows and fights for the one who has bound it.
- Every time it takes damage, it may break the caster's control over it with a successful Wisdom saving throw.
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Spectator's Charm
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- A feeble enchantment prevents this creature from attacking the spectator. Any damage could break it...
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|
SG_Cursed |
“
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"A small group of conditions that hinder or harm you during combat."
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„
|
Cursed is a status group.
Removal
The following spells/actions remove all conditions in this status group:
List of conditions in Cursed
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SG_Disease |
Diseased is a status group. Diseases are often mundane in nature and can be cured on their own, or with the help of various potions and healing abilities.
Removal
The following items remove all conditions in this status group:
The following spells/actions remove all conditions in this status group:
Immunity
The following spells/actions grant immunity to all conditions in this status group:
The following passive features grant immunity to all conditions in this status group:
List of conditions in Diseased
Condition |
Effects |
Crawling Gnaw
|
- Target is inflicted with zombie mucus. If the affected entity dies before the infection wears off, it will temporarily rise as a Newborn Zombie.
- Newborn Zombies are statistically the same as the Summoned Zombie, except that they only have 10 Hit Points, and they have the condition Newborn Zombie, causing them to take 1Necrotic damage per turn.
- Newborn Zombies will follow the original Summoned Zombie.
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Feverish
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Filth Fever
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- Duration: 25 turns
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Flesh Rot
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Flesh is decaying.
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Harm
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- Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
- This condition is a Disease
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Infected
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Infested
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- Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn.
- When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
- Removed by Fire or Acid damage.
- Doesn't harm ettercaps or spiders.
- At the start of your turn, you can make a new Saving Throw to try and remove the infection.
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Rotting
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Open wound is starting to rot.
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Sea Plague
|
Beaded and adrip with thick oily sweat, the affected entity has Disadvantage on Checks, Saving Throws, and Attack Rolls using Strength.
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Septic
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Affected entity has its Constitution reduced by 1, and has Disadvantage on Constitution Saving throws
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Stricken With Blinding Sickness
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Stricken With Filth Fever
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Stricken With Flesh Rot
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Stricken With Mindfire
|
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Stricken With Seizures
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Stricken With Slimy Doom
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SG_Exhausted |
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SG_Frightened |
Frightened is a status group. Frightened is the representative condition for the type. Conditions that inflict Frightened generally have the following effects:
Removal
The following spells/actions remove all conditions in this status group:
Immunity
The following items grant immunity to all conditions in this status group:
The following spells/actions grant immunity to all conditions in this status group:
The following passive features grant immunity to all conditions in this status group:
List of conditions in Frightened
|
SG_Incapacitated |
Incapacitated is a status group. This status group includes any condition that can alter or prevent the actions a character normally has available to them.
List of conditions in Incapacitated
Condition |
Effects |
Banished
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Bloated
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- Restrained due to sickness and bloat.
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Cocooned
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Command: Halt
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Downed
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- If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
- Any damage you receive while unconscious counts as one failure.
- If you regain any Hit Points, the condition is removed. If an ally helps you, you regain 1 hit point.
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Feigning Death
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- Has sunk into a magical coma deep enough to imitate death
- Resistant to all damage except Psychic damage, and Disease and Poison no longer have any effect
- Removed when Helped
|
Frozen
|
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Grappled
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- At the start of each turn, the target makes a Strength saving throw to attempt to free themselves. On a failed save, they take 2d6Psychic.
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Grotesque Distention
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- Bloated beyond hope. Will explode at the slightest touch.
- Touching an entity affected with this condition will cause a blast of 8d6Poison damage in an AoE: 3 m / 3 ft (Radius), form a Poison Cloud of the same size, and utterly destroy the entity.
|
Heartform Terror: Ceremorphosis
|
- Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.
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Hold Monster
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Hold Person
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Hoots' Hooch: Stoned
|
- Temporarily Petrified - perhaps with lingering side-effects.
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Hypnotic Gaze
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Hypnotised
|
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Incapacitated
|
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Infernal Stun
|
- This creature cannot move or act, and Raphael can Soul Drain it at will.
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Mammon's Hold
|
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Paralysed
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Paralysed (Karabasan's Gift)
|
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Petrified
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Ritual Component
|
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Sacrificial Lamb
|
- Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
- If Cazador draws power from all the spawns bound this way three times, he will ascend.
- Grants resistance to all damage types.
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Sapped
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- Target has been psionically drained.
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Soul Caged
|
- A Soul Cage binds the Nightsong as an engine for Ketheric's Immunity to all damage.
- The Nightsong can be Helped out of the Soul Cage.
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Stricken with Crawler Mucus
|
|
Turned to Gold
|
- Turned to gold. Can't move or take actions, bonus actions, or reactions.
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SG_Invisible |
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SG_Poisoned |
Poisoned is a status group. Poisoned is the representative condition for the type.
Removal
The following items remove all conditions in this status group:
The following spells/actions remove all conditions in this status group:
Immunity
The following spells/actions grant immunity to all conditions in this status group:
The following passive features grant immunity to all conditions in this status group:
List of conditions in Poisoned
|
SG_Prone |
Prone is a status group. Conditions that knock you prone, usually Prone, have the following effects:
Immunity
The following items grant immunity to all conditions in this status group:
List of conditions in Prone
Condition |
Effects |
Blacked Out
|
- Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.
|
Bloated
|
- Restrained due to sickness and bloat.
|
Command: Grovel
|
|
Grotesque Distention
|
- Bloated beyond hope. Will explode at the slightest touch.
- Touching an entity affected with this condition will cause a blast of 8d6Poison damage in an AoE: 3 m / 3 ft (Radius), form a Poison Cloud of the same size, and utterly destroy the entity.
|
Hideous Laughter
|
|
Hysterical
|
- Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?
|
Prone
|
|
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SG_Restrained |
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SG_Stunned |
|
SG_Unconscious |
Unconscious is a status group.
List of conditions in Unconscious
Condition |
Effects |
Blacked Out
|
- Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.
|
Command: Grovel
|
|
Downed
|
- If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
- Any damage you receive while unconscious counts as one failure.
- If you regain any Hit Points, the condition is removed. If an ally helps you, you regain 1 hit point.
|
Ether-Essence Slumber
|
- A deep, dream-ridden sleep has overcome the creature , induced by judicious ingesting of Ether.
- The creature cannot move or act.
- The creature automatically fails Strength and Dexterity Saving throws.
- Attack rolls against the creature have Advantage
- Removed by taking damage or being Shoved.
|
Hideous Laughter
|
|
Hoots' Hooch: Blackout
|
- Character is unconscious.
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Hysterical
|
- Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?
|
Impenetrable slumber
|
- This individual is under the influence of copious sleeping draughts. It is impossible to wake them.
|
Potion of Angelic Relief
|
- Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all 1st and 2nd level spell slots are restored.
- If interrupted before the duration expires, the effects will not apply.
|
Potion of Angelic Slumber
|
- Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If interrupted before the duration expires, the effects do not apply.
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Prone
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Sapped
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- Target has been psionically drained.
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Sleeping
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Stricken with Drow Poison
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|
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SG_Surface |
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SG_Polymorph |
Polymorphed is a status group. Polymorphed is the representative condition for the type. This status group usually contains conditions that transform's the affected entities' body or shape.
Immunity
The following passive features grant immunity to all conditions in this status group:
List of conditions in Polymorphed
Condition |
Effects |
Aberrant Shape
|
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Big Pig
|
- Pigs are smart and pigs are fun - that's why Dolly made you one!
|
Blinked to the Ethereal Plane
|
- Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
- While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
- At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.
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Cattle Prattle
|
- Want to converse like a cow? Dolly Thrice will show you how.
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Dammon's Special Brew
|
- Dammon's concoction enrages the owlbear.
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Disguise Self
|
- Appearance is entirely changed.
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Displacer Beast Form
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- Affected entity has adopted the eldritch pantherlike form of a displace beast.
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Gaseous Form
|
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Heartform Terror: Spider
|
- This creature has twisted its form into one of your fears.
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Heartform Terror: Wolf
|
- This Sharran knows your fears and has twisted its form into one of them.
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Infiltration Expertise
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- Appearance is entirely changed.
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Magic Allergy: Panther Polymorph
|
- This gremishka has been polymorphed into a panther.
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Mist Form
|
- Transformed into a cloud of mist, now immune to all non-magical damage. This status is removed by sunlight.
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Polymorph Self
|
- Transformed into a blue jay, able to Fly for 5 rounds.
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Polymorphed
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Polymorphed: Dire Raven
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- Polymorphed into a Dire Raven
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Potent Mist Form
|
- Transformed into a cloud of mist, now immune to all non-magical damage and resistant to magical damage.
- Possibly Blind foes within 4 m / 13 ft and inflict 3d6Necrotic at the start of their turn.
- This condition is removed by sunlight.
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Seeming
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- Appearance is entirely changed.
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Shapechanged
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- This creature has shapechanged into a male human.
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Slayer Form
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- Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form.
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Toad Mode
|
- If you do not want to think, Dolly Thrice will make you shrink.
|
Vampire Bat Form
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- Polymorphed into a vampire bat
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Wild Magic: Cat Form
|
- Flickering, unreliable magic has polymorphed you into a cat.
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Wild Magic: Dog Form
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- Flickering, unreliable magic has polymorphed you into a dog.
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Wild Shape: Air Myrmidon
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- Wild shaped into an Air Myrmidon
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Wild Shape: Badger
|
- Wild shaped into a Badger
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Wild Shape: Cat
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Wild Shape: Cave Bear
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- Wild shaped into a Cave Bear
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Wild Shape: Deep Rothé
|
- Wild shaped into a Deep Rothé
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Wild Shape: Dilophosaurus
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- Wild shaped into a Dilophosaurus
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Wild Shape: Dire Raven
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- Wild shaped into a Dire Raven
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Wild Shape: Dire Wolf
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- Wild shaped into a Dire Wolf
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Wild Shape: Earth Myrmidon
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- Wild shaped into an Earth Myrmidon
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Wild Shape: Fire Myrmidon
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- Wild shaped into an Fire Myrmidon
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Wild Shape: Giant Spider
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- Wild shaped into a Giant Spider
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Wild Shape: Owlbear
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- Wild shaped into an Owlbear
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Wild Shape: Panther
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- Wild shaped into a Panther
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Wild Shape: Polar Bear
|
- Wild shaped into a Polar Bear
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Wild Shape: Rat
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Wild Shape: Sabre-Toothed Tiger
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- Wild shaped into a Sabre-Toothed Tiger
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Wild Shape: Water Myrmidon
|
- Wild shaped into a Water Myrmidon
|
|
SG_Paralyzed |
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SG_Light |
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SG_Disguise |
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SG_Possessed |
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SG_Petrified |
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SG_Polymorph_BeastShape |
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SG_Polymorph_BeastShape_NPC |
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SG_Poisoned_Story_Removable |
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SG_Poisoned_Story_Nonremovable |
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SG_Charmed_Subtle |
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SG_Helpable_Condition |
SG_Helpable_Condition is a status group. Conditions in this status group can be removed by the Help action.
List of conditions in SG_Helpable_Condition
|
SG_Rage |
SG_Rage is a status group.
Removal
The following spells/actions remove all conditions in this status group:
List of conditions in SG_Rage
Condition |
Effects |
A Mist Most Scarlet
|
|
Berserk
|
- A frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8Bludgeoning damage and knocks targets Prone
- It also gains Resistance to Slashing, Piercing, and Bludgeoning damage, and has Advantage on Strength Checks and Saving Throws.
- This frenzy ends if the affected entity regains all its hit points.
|
Blood-scent Frenzy
|
- Affected entity has Advantage on melee attacks against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant, or an elemental.
|
Bloodlust
|
- Creature can attack three times. It regains 3d8hit points if it lands a killing blow.
|
Bloodrender
|
- Affected entity deals an additional 1d4piercing on all hits while taking 1d4piercing per turn.
- Whenever the affected entity kills a target, it regains 3d6hit points.
|
Buthir's Wrath
|
Tactician Difficulty:
- Buthir is enraged! Strength increased by 4, Armour Class reduced by 2, and has Resistance to all physical damage.
|
Deathbringer's Legacy
|
|
Distressed
|
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Festering Frenzy
|
- This gnoll will become Frenzied at the start of his next turn.
|
Frenzied
|
- Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Cannot cast or concentrate on spells.
|
Frenzied Fury
|
- Overwhelmed with rage, the gnoll can attack three times per turn.
|
Frenzied Spores
|
- Glut has increased hit points and Strength. It has access to more spore spells.
|
Induced Rage
|
- The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multiattack, and can rupture the earth.
|
Owlbear's Rage
|
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Owlbear's Rage
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Polma's Wrath
|
Polma is enraged! Strength increased by 4, Armour Class reduced by 2.
|
Rage
|
- Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
- Has resistance to Physical damage, and Advantage on Strength Checks and Saving throws.
- Cannot cast or concentrate on Spells.
|
Rage
|
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Rage: Bear Heart
|
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|
Rage: Eagle Heart
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Rage: Elk Heart
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Rage: Tiger Heart
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Rage: Wolf Heart
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Seething Fury
|
- Rage brews within the gnoll. Once it gives in to its fury, it'll be able to attack multiple times per turn.
|
Spider Queen's Wrath
|
Tactician Difficulty:
- Creature is enraged! Gains an additional attack per turn. Strength is increased by 2 and has Resistance to physical damage.
|
Unbridled Wrath
|
- Releasing a decade of pent-up rage in a blaze of infernal fury.
- The affected entity is Immune to Fire damage.
|
|
SG_Taunted |
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SG_Approaching |
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SG_Dominated |
SG_Dominated is a status group. Conditions in this status group generally grant control of the affected entity to whoever applied the condition.
List of conditions in SG_Dominated
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SG_Fleeing |
SG_Fleeing is a status group. Conditions in this status group cause the affected entity to flee from whomever applied the condition.
List of conditions in SG_Fleeing
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SG_Confused |
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SG_Mad |
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SG_DetectThoughts |
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SG_DifficultTerrain |
SG_DifficultTerrain is a status group. Conditions in this status group affect the entities' movement speed.
Immunity
The following items grant immunity to all conditions in this status group:
The following spells/actions grant immunity to all conditions in this status group:
The following passive features grant immunity to all conditions in this status group:
The following conditions grant immunity to all conditions in this status group:
List of conditions in SG_DifficultTerrain
|
SG_ScriptedPeaceBehaviour |
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SG_DropForNonMutingDialog |
SG_DropForNonMutingDialog is a status group. Conditions in this status group are temporarily disabled if the character with them is initiated in dialogue.
List of conditions in SG_DropForNonMutingDialog
Condition |
Effects |
Big Pig
|
- Pigs are smart and pigs are fun - that's why Dolly made you one!
|
Blinked to the Ethereal Plane
|
- Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
- While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
- At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.
|
Cattle Prattle
|
- Want to converse like a cow? Dolly Thrice will show you how.
|
Displacer Beast Form
|
- Affected entity has adopted the eldritch pantherlike form of a displace beast.
|
Garrotted
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- Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6Bludgeoning damage per turn.
- Both the entity and the garrotter can't move until the condition ends.
- If the entity and the garrotter are forcibly moved more than 5 m / 17 ft apart, this condition ends.
|
Gaseous Form
|
|
Heartform Terror: Spider
|
- This creature has twisted its form into one of your fears.
|
Heartform Terror: Wolf
|
- This Sharran knows your fears and has twisted its form into one of them.
|
Magic Allergy: Panther Polymorph
|
- This gremishka has been polymorphed into a panther.
|
Mist Form
|
- Transformed into a cloud of mist, now immune to all non-magical damage. This status is removed by sunlight.
|
Polymorphed: Dire Raven
|
- Polymorphed into a Dire Raven
|
Potent Mist Form
|
- Transformed into a cloud of mist, now immune to all non-magical damage and resistant to magical damage.
- Possibly Blind foes within 4 m / 13 ft and inflict 3d6Necrotic at the start of their turn.
- This condition is removed by sunlight.
|
Silenced
|
- Creature can't speak or cast spells with a verbal component, and is immune to Thunder damage.
|
Singing
|
- The harpy Lures nearby creatures with a magical melody.
- The song ends if she is incapacitated or loses concentration.
|
Slayer Form
|
- Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form.
|
Toad Mode
|
- If you do not want to think, Dolly Thrice will make you shrink.
|
Vampire Bat Form
|
- Polymorphed into a vampire bat
|
Wild Magic: Cat Form
|
- Flickering, unreliable magic has polymorphed you into a cat.
|
Wild Magic: Dog Form
|
- Flickering, unreliable magic has polymorphed you into a dog.
|
Wild Shape: Air Myrmidon
|
- Wild shaped into an Air Myrmidon
|
Wild Shape: Badger
|
- Wild shaped into a Badger
|
Wild Shape: Cat
|
|
Wild Shape: Cave Bear
|
- Wild shaped into a Cave Bear
|
Wild Shape: Deep Rothé
|
- Wild shaped into a Deep Rothé
|
Wild Shape: Dilophosaurus
|
- Wild shaped into a Dilophosaurus
|
Wild Shape: Dire Raven
|
- Wild shaped into a Dire Raven
|
Wild Shape: Dire Wolf
|
- Wild shaped into a Dire Wolf
|
Wild Shape: Earth Myrmidon
|
- Wild shaped into an Earth Myrmidon
|
Wild Shape: Fire Myrmidon
|
- Wild shaped into an Fire Myrmidon
|
Wild Shape: Giant Spider
|
- Wild shaped into a Giant Spider
|
Wild Shape: Owlbear
|
- Wild shaped into an Owlbear
|
Wild Shape: Panther
|
- Wild shaped into a Panther
|
Wild Shape: Polar Bear
|
- Wild shaped into a Polar Bear
|
Wild Shape: Rat
|
|
Wild Shape: Sabre-Toothed Tiger
|
- Wild shaped into a Sabre-Toothed Tiger
|
Wild Shape: Water Myrmidon
|
- Wild shaped into a Water Myrmidon
|
|
SG_HexbladeCurse |
|
SG_WeaponCoating |
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SG_Doppelganger |
|
SG_CanBePickedUp |
|
SG_Drunk |
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SG_Sleeping |
|
SG_RemoveOnRespec |
SG_RemoveOnRespec is a status group. Conditions in this status group are removed if the character they are on is respecced.
List of conditions in SG_RemoveOnRespec
More...
Condition |
Effects |
Absorbed Essence: Illasera
|
|
Absorbed Essence: Sendai
|
|
Aid
|
- Hit point maximum increased by 5hit points.
- Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.
|
Arcane Ward
|
- Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.
|
Armour of Agathys
|
Gained x Temporary Hit Points . If hit with a melee attack, the attacker takes x Cold damage and this effect ends.
|
Aspect of the Elk
|
- Movement Speed increased by +1.5 m / 5 ft, as long as the affected entity stays near the barbarian.
|
Aspect of the Elk Aura
|
- Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.
|
Aspect of the Stallion
|
|
Aspect of the Wolf
|
|
Aspect of the Wolf Aura
|
|
Aura of Courage
|
- Can't be Frightened within 3 m / 10 ft of the spellcaster.
|
Aura of Courage
|
- The paladin and any nearby allies can't be Frightened.
|
Aura of Devotion
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- Can't be Charmed within 3 m / 10 ft of the spellcaster.
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Aura of Devotion
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- The paladin and any nearby allies can't be Charmed.
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Aura of Hate
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- Deals an additional +Charisma modifier to damage dealt with melee weapons within 3 m / 10 ft of the spellcaster.
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Aura of Hate
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- The Paladin and all nearby fiends and undead deal additional damage with melee weapons, equal to the Charisma modifier of the Paladin.
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Aura of Murder
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Aura of Murder
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Aura of Protection
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Aura of Protection
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Aura of Terror
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- Bane's oppressive aura gives the affected entity Disadvantage on attack rolls and Saving throws while within 3 m / 10 ft of the spellcaster.
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Aura of Terror
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Aura of Warding
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- Resistant to damage from spells within 3 m / 10 ft of the spellcaster.
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Aura of Warding
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- The paladin and any nearby allies have Resistance to damage from spells.
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Avatar of Tyranny
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Barkskin
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Beacon of Hope
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Bear's Endurance
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Bend Luck: Ability Check Bonus
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- Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Ability Checks.
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Bend Luck: Ability Check Penalty
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- Wild magic has twisted the affected entity's fate. It gained a -1d4 penalty to Ability Checks.
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Bless
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Blessing of the Trickster
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Has Advantage on Stealth Checks.
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Blink
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- While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to 6 m / 20 ft. When combat ends, so does this effect.
Grants:
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Blinked to the Ethereal Plane
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- Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
- While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
- At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.
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Blurred
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- Attackers have Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.
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Bolstering Magic: Boon
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Brand of the Silverlight
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- This creature's weapon attacks deal an additional 5d8Radiant damage.
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Bull's Strength
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Channel Divinity: Cloak of Shadows
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Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
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Cloak of Shadows
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Continual Flame
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- Enveloped in flames that produce no heat and never seem to die out.
- Identical to the effect of Light
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Countercharm
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Darkvision
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- Can see in the dark out to the range of 24 m / 80 ft.
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Darkvision
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- Can see in the dark out to the range of 12 m / 40 ft.
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Defensive Flourish
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Detect Thoughts
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- Can read the thoughts of certain creatures while talking to them.
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Detecting Presence
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Disguise Self
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- Appearance is entirely changed.
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Divine Favour
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- Your weapons deal an additional 1d4Radiant damage.
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Divine Guardian
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Protected by a paladin's divine essence. Resistant to all damage.
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Divine Sense
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Duergar Antidote
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Eagle's Splendour
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Elemental Affinity: Acid Resistance
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Elemental Affinity: Cold Resistance
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Elemental Affinity: Fire Resistance
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Elemental Affinity: Lightning Resistance
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Elemental Affinity: Poison Resistance
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Elemental Weapon: Acid
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Elemental Weapon: Cold
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Elemental Weapon: Fire
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Elemental Weapon: Lightning
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Elemental Weapon: Thunder
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Elixir of Barkskin
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Elixir of Darkvision
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- Can see in the dark up to 12 m / 40 ft.
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Elixir of The Colossus
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Endless Rage
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- Confers all the normal bonuses and resistances of the Rage variant of the Barbarian's chosen subclass, plus:
- Deal an additional 1d4Physical damage with weapon attacks (damage type inherited from equipped weapon)
- Suffer 1d4Psychic damage per turn
- Rage does not end until the Barbarian uses the End Rage Bonus Action or becomes incapacitated.
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Enlarged
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Entropic Ward
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- Missed an attack on a warlock. The warlock has Advantage on their next Attack roll against the affected entity.
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Expeditious Retreat
|
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False Life
|
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Feather Fall
|
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Fiendish Resilience: Acid
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Fiendish Resilience: Bludgeoning
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Fiendish Resilience: Cold
|
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Fiendish Resilience: Fire
|
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Fiendish Resilience: Force
|
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Fiendish Resilience: Lightning
|
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Fiendish Resilience: Necrotic
|
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Fiendish Resilience: Piercing
|
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Fiendish Resilience: Poison
|
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Fiendish Resilience: Psychic
|
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Fiendish Resilience: Radiant
|
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Fiendish Resilience: Slashing
|
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Fiendish Resilience: Thunder
|
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Fire Shield: Chill
|
- Wreathed in ice-cold flames.
- Sheds light in a 3m / 10ft radius.
- Has Resistance to Fire damage.
- Deals 2d8Cold damage to anyone who hits with a melee attack.
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Fire Shield: Warm
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- Wreathed in scorching flames.
- Sheds light in a 3m / 10ft radius.
- Has Resistance to Cold damage.
- Deals 2d8Fire damage to anyone who hits with a melee attack.
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Flight
|
- Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.
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Freedom of Movement
|
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Frenzied
|
- Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Cannot cast or concentrate on spells.
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Frenzied Spores
|
- Glut has increased hit points and Strength. It has access to more spore spells.
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Gaseous Form
|
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Ghastly Fume
|
The affected entity's foul stench creates a pungent cloud that Nauseates all creatures around it.
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Great Weapon Master: Bonus Attack
|
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Greater Invisibility
|
- Entity has Advantage on Attack rolls. Attack Rolls against it have Disadvantage
- When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.
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Guidance
|
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Guided Strike: Active
|
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Half-Orcish Fury
|
- The next time the affected entity is Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.
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Hastened
|
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SG_Ignore_AOO |
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