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Wraith

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Wraith
Stats
Level 5

STR

6
(-2)

DEX

16
(+3)

CON

16
(+3)

INT

12
(+1)

WIS

14
(+2)

CHA

15
(+2)
Bg3 content hr.png
Creature Race Icon.png  Race Wraith
Creature Type Icon.png  Type Undead
HP Icon.png  HP 67
Creature AC Icon.png  AC 13
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 0kg/ 0lb
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +3
Passive features
Resistances
Resistant to Non-Magical SlashingResistant to Non-Magical PiercingResistant to Non-Magical BludgeoningResistant to all AcidResistant to all ThunderImmune to all NecroticResistant to all FireResistant to all LightningResistant to all ColdImmune to all Poison
Character information
Location Shadow-Cursed Lands
Allies Other Undead
Enemies The Living
Experience on kill 60

Wraith is an undead creature encountered in Act Two. They are visually similar to Shadows but are, in fact, in their own eponymous non-playable race.

Overview

A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.
in-game racial description

Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an Aura of Vile Oblivion Aura of Vile Oblivion that snuffs any light sources and imposes magical darkness within melee range.

Attacks and Abilities

Necrotic Claws

Lash out with cursed claws.

Action

Attack roll: +6
D8 Slashing.png 2d8 + 3 (5~19) Damage TypesSlashing
D4 Necrotic.png 2d4 (2~8) Damage TypesNecrotic

Life Drain

Possibly drain a target's Hit Points. The target dies if its hit points are reduced to 0.

Action
D8 Necrotic.png 2d8 + 3 (5~19) Damage TypesNecrotic
DC 10  Constitution saving throw to resist, total Hit Points are decreased based off damage. If lowered to 0, the creature ignores doing Death Saving Throws and will instantly die.

Duration: Until Long rest

 Range: 4 m / 13 ft

Aura of Vile Oblivion

Gives the Extinguishing Malice passive.

AoE: 5 m / 16 ft (Radius)

  • Causes all light sources magical and mundane to go out.

External links