All
Test: (name = "Shield of Faith" OR name = "Warding Bond" OR name = "Mage Armour" OR name = "Shield" OR name = "Chromatic Orb" OR name = "Magic Weapon" OR name = "Shillelagh" OR name = "Bless" OR name = "Bane" OR name = "Ensnaring Strike" OR name = "Blindness" OR name = "True Strike" OR name = "Entangle" OR name = "Fog Cloud" OR name = "Grease" OR name = "Ice Knife" OR name = "Command" OR name = "Sleep" OR name = "Tasha's Hideous Laughter" OR name = "Faerie Fire" OR name = "Guiding Bolt" OR name = "Thunderous Smite" OR name = "Colour Spray" OR name = "Vicious Mockery" OR name = "Bone Chill" AND name = "Protection from Evil and Good" OR name = "Dissonant Whispers" OR name = "Wrathful Smite" OR name = "Ray of Sickness" OR name = "Resistance" OR name = "Pass Without Trace" OR name = "Guidance" OR name = "Friends" OR name = "Thaumaturgy" OR name = "Animal Friendship" OR name = "Charm Person" OR name = "Hex" OR name = "Heroism" AND TRUE AND TRUE AND TRUE AND TRUE)
Spells grouped by levels
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
|
Animal Friendship |
Enchantment |
Bard Druid Ranger |
|
|
|
|
WIS |
18m |
|
|
Convince a beast not to attack you. |
|
Bane |
Enchantment |
Bard Cleric |
|
|
|
|
|
9m |
|
|
Up to 3 creatures receive a -1d4 penalty to Attack rolls and Saving throws. |
|
Bless |
Enchantment |
Cleric Paladin |
|
|
|
|
|
9m |
|
|
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws. |
|
Charm Person |
Enchantment |
Bard Druid Sorcerer Warlock Wizard |
|
|
|
|
WIS |
18m |
|
|
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue. |
|
Chromatic Orb |
Evocation |
Sorcerer Wizard |
|
|
|
|
|
18m |
|
|
Hurl a sphere of energy.
It deals 3d8Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. |
|
Colour Spray |
Illusion |
Sorcerer Wizard |
|
|
|
|
|
0 |
5m |
|
Blind creatures up to a combined 33 Hit Points. |
|
Command |
Enchantment |
Cleric Paladin |
|
|
|
|
|
18m |
|
|
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects. |
|
Dissonant Whispers |
Enchantment |
Bard |
|
|
|
|
WIS |
18m |
|
|
Frighten a creature: they'll have Disadvantage on Ability checks and Attack rolls and they cannot move. |
|
Ensnaring Strike |
Conjuration |
Ranger |
|
|
|
|
|
m |
|
|
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines. |
|
Entangle |
Conjuration |
Druid |
|
|
|
|
|
18m |
3m |
|
Vines sprout from the ground, turning it into Difficult Terrain and possibly Entangling creatures within. |
|
Faerie Fire |
Evocation |
Bard Druid |
|
|
|
|
DEX |
18m |
6m |
|
All targets within the light turn visible, and Attack rolls against them have Advantage. |
|
Fog Cloud |
Conjuration |
Druid Ranger Sorcerer Wizard |
|
|
|
|
|
18m |
5m |
|
Create a cloud of dense fog to Heavily Obscure and Blind creatures within. |
|
Grease |
Conjuration |
Wizard |
|
|
|
|
|
18m |
|
|
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone. |
|
Guiding Bolt |
Evocation |
Cleric |
|
|
|
|
|
18m |
|
|
The next attack roll against this target has Advantage. |
|
Heroism |
Enchantment |
Bard Paladin |
|
|
|
|
|
1.5m |
|
|
Make yourself or a target immune to Frightened and gain 5 Temporary Hit Points each turn. |
|
Hex |
Enchantment |
Warlock |
|
|
|
|
|
18m |
|
|
Make your attacks deal an additional 1d6Necrotic damage to the target and give it Disadvantage on an Ability of your choosing. |
|
Ice Knife |
Conjuration |
Druid Sorcerer Wizard |
|
|
|
|
|
18m |
2m |
|
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes. |
|
Mage Armour |
Abjuration |
Sorcerer Wizard |
|
|
|
|
|
1.5m |
|
|
Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier. |
|
Ray of Sickness |
Necromancy |
Sorcerer Wizard |
|
|
|
|
|
18m |
|
|
Possibly Poisons the target. |
|
Shield |
Abjuration |
Sorcerer Wizard |
|
|
|
|
|
0 |
|
|
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn. |
|
Shield of Faith |
Abjuration |
Cleric Paladin |
|
|
|
|
|
18m |
|
|
Surround a creature with a shimmering field of magic that increases its Armour Class by 2. |
|
Sleep |
Enchantment |
Bard Sorcerer Wizard |
|
|
|
|
|
18m |
|
|
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points. |
|
Tasha's Hideous Laughter |
Enchantment |
Bard Wizard |
|
|
|
|
WIS |
18m |
|
|
Leave a creature Prone with laughter, without the ability to get up. |
|
Thunderous Smite |
Evocation |
Paladin |
|
|
|
|
STR |
Weapon Range |
|
|
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone. |
|
Wrathful Smite |
Evocation |
Paladin |
|
|
|
|
WIS |
Weapon Range |
|
|
Your weapon absorbs your wrath as you strike, possibly Frightening your target. |
No results
No results
No results
No results
↑ Back to top
Spells grouped by classes
↑ Back to top
Armour Class
Armour Class buff spells
These are spells that increase
Armour Class.
No results
No results
No results
No results
No results
↑ Back to top
Armour Class debuff spells
These are spells that decrease
Armour Class.
No results
No results
No results
No results
No results
No results
↑ Back to top
Attack roll
Attack roll buff spells
These are spells that increase
Attack roll.
No results
No results
No results
No results
↑ Back to top
Attack roll debuff spells
These are spells that decrease
Attack roll.
No results
No results
No results
No results
No results
No results
↑ Back to top
Attack roll advantage
These are spells that give
Advantage on
Attack roll.
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
|
Chromatic Orb |
Evocation |
Sorcerer Wizard |
|
|
|
|
|
18m |
|
|
Hurl a sphere of energy.
It deals 3d8Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. |
|
Colour Spray |
Illusion |
Sorcerer Wizard |
|
|
|
|
|
0 |
5m |
|
Blind creatures up to a combined 33 Hit Points. |
|
Command |
Enchantment |
Cleric Paladin |
|
|
|
|
|
18m |
|
|
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects. |
|
Ensnaring Strike |
Conjuration |
Ranger |
|
|
|
|
|
m |
|
|
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines. |
|
Entangle |
Conjuration |
Druid |
|
|
|
|
|
18m |
3m |
|
Vines sprout from the ground, turning it into Difficult Terrain and possibly Entangling creatures within. |
|
Faerie Fire |
Evocation |
Bard Druid |
|
|
|
|
DEX |
18m |
6m |
|
All targets within the light turn visible, and Attack rolls against them have Advantage. |
|
Fog Cloud |
Conjuration |
Druid Ranger Sorcerer Wizard |
|
|
|
|
|
18m |
5m |
|
Create a cloud of dense fog to Heavily Obscure and Blind creatures within. |
|
Grease |
Conjuration |
Wizard |
|
|
|
|
|
18m |
|
|
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone. |
|
Guiding Bolt |
Evocation |
Cleric |
|
|
|
|
|
18m |
|
|
The next attack roll against this target has Advantage. |
|
Ice Knife |
Conjuration |
Druid Sorcerer Wizard |
|
|
|
|
|
18m |
2m |
|
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes. |
|
Sleep |
Enchantment |
Bard Sorcerer Wizard |
|
|
|
|
|
18m |
|
|
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points. |
|
Tasha's Hideous Laughter |
Enchantment |
Bard Wizard |
|
|
|
|
WIS |
18m |
|
|
Leave a creature Prone with laughter, without the ability to get up. |
|
Thunderous Smite |
Evocation |
Paladin |
|
|
|
|
STR |
Weapon Range |
|
|
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone. |
No results
No results
No results
No results
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Attack roll disadvantage
These are spells that give
Disadvantage on
Attack roll.
No results
No results
No results
No results
↑ Back to top
Saving throw
Saving throw buff spells
These are spells that increase
Saving throw.
No results
No results
No results
No results
No results
↑ Back to top
Saving throw debuff spells
These are spells that decrease
Saving throw.
No results
No results
No results
No results
No results
No results
↑ Back to top
Saving throw advantage
These are spells that give
Advantage on
Saving throw.
No results
No results
No results
No results
No results
No results
No results
↑ Back to top
Saving throw disadvantage
These are spells that give
Disadvantage on
Saving throw.
No results
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
|
Chromatic Orb |
Evocation |
Sorcerer Wizard |
|
|
|
|
|
18m |
|
|
Hurl a sphere of energy.
It deals 3d8Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. |
|
Command |
Enchantment |
Cleric Paladin |
|
|
|
|
|
18m |
|
|
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects. |
|
Ensnaring Strike |
Conjuration |
Ranger |
|
|
|
|
|
m |
|
|
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines. |
|
Entangle |
Conjuration |
Druid |
|
|
|
|
|
18m |
3m |
|
Vines sprout from the ground, turning it into Difficult Terrain and possibly Entangling creatures within. |
|
Grease |
Conjuration |
Wizard |
|
|
|
|
|
18m |
|
|
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone. |
|
Ice Knife |
Conjuration |
Druid Sorcerer Wizard |
|
|
|
|
|
18m |
2m |
|
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes. |
|
Tasha's Hideous Laughter |
Enchantment |
Bard Wizard |
|
|
|
|
WIS |
18m |
|
|
Leave a creature Prone with laughter, without the ability to get up. |
|
Thunderous Smite |
Evocation |
Paladin |
|
|
|
|
STR |
Weapon Range |
|
|
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone. |
No results
No results
No results
No results
No results
↑ Back to top
Ability check
Ability check buff
These are spells that increase
Ability check.
No results
No results
No results
No results
No results
No results
↑ Back to top
Ability check debuff
These are spells that decrease
Ability check.
No results
No results
No results
No results
No results
No results
No results
↑ Back to top
Ability check advantage
These are spells that give
Advantage on
Ability check.
No results
No results
No results
No results
No results
↑ Back to top
Ability check disadvantage
These are spells that give
Disadvantage on
Ability check.
No results
No results
No results
No results
No results
No results
↑ Back to top
Others
Damage protection
These are spells that give damage protection.
No results
No results
No results
No results
↑ Back to top
Condition protection
These are spells that give protection against some conditions.
No results
No results
No results
No results
No results
No results
↑ Back to top
Classes
Bard
No results
No results
No results
No results
↑ Back to top
Cleric
No results
No results
No results
No results
↑ Back to top
Druid
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Paladin
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Ranger
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Sorcerer
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Warlock
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Wizard
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