Subclass | Feature | Description |
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![]() Once per day while out of combat, you can replenish expended Spell Slots. | |
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Expend Spell Slots to regain Hit Points while wild shaped.
You regain 1d8 | |
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Take the shape of a Bear with high Hit Points that can goad enemies into attacking it. | |
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Unleash a cloud of necrotic spores upon a target. This uses a reaction, so other reactions won't trigger this turn. | |
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Gain 4 Temporary Hit Points per level and deal an additional 1d6![]()
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User:Toancaro/Druid
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Subclass features
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Cantrips and spells
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Guidance | ![]() |
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1.5m | The target gains ![]() ![]() |
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Poison Spray | ![]() |
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3 m | ![]() |
Project a puff of noxious gas, dealing 1d12![]() |
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Produce Flame | ![]() |
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0 | A flame in your hand sheds a light in a ![]() ![]() |
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Resistance | ![]() |
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1.5m | Make a target more resistant to spell effects and conditions: it receives a ![]() ![]() |
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Shillelagh | ![]() |
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0 | ![]() ![]() ![]() ![]() |
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Thorn Whip | ![]() |
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9 m | ![]() |
Pulls the creature ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Animal Friendship | ![]() |
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18m | Convince a beast not to attack you. | ||||||
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Charm Person | ![]() |
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18m | Charm a humanoid to prevent it from attacking you. You gain ![]() |
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Create or Destroy Water | ![]() |
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9 m | 4m | Choose to call forth rain or destroy a water-based surface. | |||||
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Cure Wounds | ![]() |
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1.5m | ![]() |
Heal a creature you can touch. | |||||
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Enhance Leap | ![]() |
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1.5m | Triple a creature's Jumping distance. | |||||
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Entangle | ![]() |
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18m | 3m | Vines sprout from the ground, turning it into and possibly creatures within. | ||||
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Faerie Fire | ![]() |
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18 m | 6m | All targets within the light turn visible, and ![]() ![]() |
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Fog Cloud | ![]() |
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18 m | 5m | Create a cloud of dense fog to and creatures within. | ||||
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Goodberry | ![]() |
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1.5m | Conjure four magical berries for yourself or a companion. Creatures who eat a berry regain 1d4![]() Each berry counts as one |
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Healing Word | ![]() |
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18 m | ![]() |
Heal a creature you can see. | |||||
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Ice Knife | ![]() |
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18 m | 2m | ![]() |
Throw a shard of ice that deals 1d10![]() ![]() ![]() |
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Longstrider | ![]() |
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1.5m | Increase a creature's Movement Speed by ![]() |
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Speak with Animals | ![]() |
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0 | Gain the ability to comprehend and communicate with beasts. | |||||
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Thunderwave | ![]() |
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1.5m | 5m | ![]() |
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Barkskin | ![]() |
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1.5m | Touch a willing creature to toughen its skin and increase its ![]() |
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Darkvision | ![]() |
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1.5m | Grant a creature the ability to see in the dark out to a range of {12 m / 40 ft. | ||||||
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Enhance Ability | ![]() |
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1.5m | Bestow a magical enchantment upon an ally. They gain ![]() |
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Flame Blade | ![]() |
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0 | Conjure a flaming ![]() ![]() ![]() ![]() |
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Flaming Sphere | ![]() |
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18m | 2m | ![]() |
Summon a Flaming Sphere that deals 2d6![]() ![]() ![]() ![]() |
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Gust of Wind | ![]() |
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0 | 12m | Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength ![]() |
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Heat Metal | ![]() |
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18m | ![]() |
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive ![]() ![]() |
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Hold Person | ![]() |
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WIS | 18m | Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a ![]() |
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Lesser Restoration | ![]() |
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1.5m | Cure a creature from ![]() ![]() ![]() |
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Moonbeam | ![]() |
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18m | 1m | ![]() |
Call down a beam of light that damages any creatures that enters the beam or starts its turn in the light. You can use an Action to move the beam ![]() |
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Pass Without Trace | ![]() |
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0 | 9m | Call forth a veil of shadow and silence that gives you and nearby allies a +10 bonus to ![]() |
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Protection from Poison | ![]() |
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1.5m | Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. | ||||||
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Spike Growth | ![]() |
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18m | ![]() |
Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4![]() ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Call Lightning | ![]() |
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18 m | 2m | ![]() |
Call down lightning to hit all targets within range and its area of effect for 3d10![]() |
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Daylight | ![]() |
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18m | Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. | ||||||
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Feign Death | ![]() |
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1.5 m | Put an ally in a protective coma. They become Resistant to all damage except ![]() |
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Plant Growth | ![]() |
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18m | Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered. | ||||||
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Protection from Energy | ![]() |
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1.5m | Touch a creature to grant it Resistance to ![]() ![]() ![]() ![]() ![]() |
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Sleet Storm | ![]() |
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18 m | Call forth a storm that douses fire, creates an ![]() ![]() ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Blight | ![]() |
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9 m | ![]() |
Deals 8d8![]() ![]() ![]() |
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Confusion | ![]() |
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WIS | 18m | 6m | Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor. | |||
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Conjure Minor Elemental | ![]() |
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18 m | Conjure a minor elemental to fight alongside you. | ||||||
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Conjure Woodland Being | ![]() |
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18m | Conjure a dryad to fight alongside you. She can use , enemies, and a wood woad. | ||||||
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Dominate Beast | ![]() |
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WIS | 18 m | Make a Beast fight alongside you. Every time the Beast takes damage, it makes a Wisdom ![]() |
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Freedom of Movement | ![]() |
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1.5m | Snap an ally out of any . can't slow them down, and they can't be magically or . | ||||||
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Grasping Vine | ![]() |
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9 m | Summon a giant vine capable of dragging creatures toward itself. | ||||||
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Ice Storm | ![]() |
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18 m | 6m | ![]() |
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing ![]() ![]() ![]() |
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Polymorph | ![]() |
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WIS | 18 m | Transform a creature into a harmless sheep. | ||||
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Stoneskin | ![]() |
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1.5m | Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical ![]() ![]() ![]() |
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Wall of Fire | ![]() |
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18 m | ![]() |
Create a blazing wall of fire, anyone who dares stand too close. Deals ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Conjure Elemental | ![]() |
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18m | Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you. | ||||||
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Contagion | ![]() |
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CON | 1.5m | Poison a target and possibly afflict them with a disease of your choice.
Once infected, the target will roll a Constitution ![]() |
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Greater Restoration | ![]() |
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1.5m | Touch a creature and negate any Charm, Petrification, Stun, or Curse. | ||||||
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Insect Plague | ![]() |
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18m | 6m | ![]() |
Locusts attack everyone within range, make the area Difficult Terrain, and impose ![]() |
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Mass Cure Wounds | ![]() |
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18m | ![]() |
Unleash a soothing hum of energy that heals you and nearby allies. | |||||
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Planar Binding | ![]() |
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WIS | 18m | Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally. | ||||
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Wall of Stone | ![]() |
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18 m | Raise a wall of non-magical, solid stone.
The wall can be created between any two points within range as long as there is a clear path between them. It is made up of Stone Pillars with 30 HP each, immune to ![]() ![]() ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Heal | ![]() |
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18m | ![]() |
Heals a target's wounds and remove and any diseases. | |||||
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Heroes' Feast | ![]() |
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0 | 18m | You and everyone around can't be Poisoned, Diseased, or . Everyone's maximum Hit Points increases by 12, and they make Wisdom ![]() ![]() |
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Sunbeam | ![]() |
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CON | m | 18m | ![]() |
A beam of brilliant light sears and all creatures in its path. | ||
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Wall of Thorns | ![]() |
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18m | ![]() |
Create a wall of pliable, twisting thorns surrounded by vines. | ||||
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Wind Walk | ![]() |
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9m | Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. |
Subclass cantrips and spells
Cantrips and spells that are only available for a speficic subclass of Druid class.
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Bone Chill | ![]() |
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18 m | ![]() |
Prevent the target from healing until your next turn. An undead target receives ![]() ![]() |
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Blindness | ![]() |
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CON | 18m | Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
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Blur | ![]() |
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0m | Attackers have ![]() ![]() |
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Darkness | ![]() |
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18m | Create a cloud of magical darkness that and inflicts to creatures within. Creatures cannot make ranged attacks into or out of it. | |||||
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Detect Thoughts | ![]() |
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0m | Focus your mind to read the thoughts of certain creatures while talking to them. | ||||
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Melf's Acid Arrow | ![]() |
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18m | ![]() |
Shoot a green arrow that bursts in a spray of acid. Deals 4d4![]() ![]() |
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Mirror Image | ![]() |
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0m | Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your ![]() |
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Misty Step | ![]() |
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18 m | Surrounded by silver mist, you teleport to an unoccupied space you can see. | ||||||
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Silence | ![]() |
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18 m | Create a sound-proof sphere. All within are and Immune to ![]() |
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Web | ![]() |
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18m | 4m | Cover an area in thick, flammable webbing that can creatures within. An ally can use its action to try and tear away the webs. |
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Animate Dead | ![]() |
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3 m | Animate a corpse to create an undead servant while not in combat. | ||||||
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Gaseous Form | ![]() ![]() |
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1.5m | Transform yourself or an ally into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage. | |||||
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Grant Flight | ![]() |
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1.5m | Bestow the ability to upon yourself or an ally. | |||||
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Haste | ![]() |
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9 m | Target yourself or an ally to become . The creature has a +2 bonus to ![]() ![]() ![]() |
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Hypnotic Pattern | ![]() |
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WIS | 18m | 9m | creatures that can see the pattern. They cannot attack you. They cannot move nor act. | |||
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Lightning Bolt | ![]() |
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0m | 30m | ![]() |
Call forth a blast of lightning that hits all creatures in the line of the eruption. | ||||
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Stinking Cloud | ![]() |
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18m | Create a cloud of gas so nauseating it prevents creatures from taking actions. | |||||
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Vampiric Touch | ![]() |
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1.5m | ![]() |
Touch an enemy to siphon their life force and regain half as many Hit Points. |
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Greater Invisibility | ![]() |
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1.5 m | Turn a creature Invisible. Attacks against it have ![]() ![]() |
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Cloudkill | ![]() ![]() |
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18 m | ![]() |
Craft a large cloud that inflicts 5d8![]() |
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Cone of Cold | ![]() |
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0m | 9m | ![]() |
Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. |
Self notes
Good stuffs
- ...