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Charlatan
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"You’re an expert in manipulation, prone to exaggeration and more than happy to profit from it. Bending the truth and turning allies against each other will lead to greater success down the road."
Background Features
- Deception Proficiency: Gain Proficiency with Charisma (Deception) Ability Checks.
- Sleight of Hand Proficiency: Gain Proficiency with Dexterity (Sleight of Hand) Ability Checks.
Background Goals
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Act One
- Cheese Your Way Through: Talk your way past the bandits and enter the chapel.
- Flexible Diplomacy: Betray the tieflings after convincing them to free Lae'zel.
- Just Passing Through: Trick the Goblins in Moonhaven.
- Mirror Master: Trick the magic mirror in the Thayan cellar.
- Silver Blades, Silver Tongue: Convince Kith'rak Voss to leave without violence.
- The Importance of Networking: Talk your way into the Zhentarim Hideout.
- One of Us: Use the hag's mask to peacefully bypass her thralls.
- Very Important Parasite: Deceive any of the guards in the goblin camp.
- Spiked: Poison the beer in the goblin camp.
- Anything For A Profit: Steal the toe ring from Crusher without getting caught.
- A Better Offer: Convince the pit spiders to attack the goblins.
- Devil's Advocate: Interrogate the dead mind flayer without drawing suspicion.
- Warmonger: Cause Glut to stage a coup - then pick a side.
- A Friend to All: Gain access to Grymforge peacefully by lying to the raft patrol.
- Trick Greymon to avoid fighting the patrol.
Act Two
- Not My First Time: Resist the truth serum when talking to Jaheira.
- Shuffling the Board: Rig the game of lanceboard.
- Tadpole Solidarity: Go along with Marcus' plan.
- Takes One to Know One: Expose the true form of the toll collector by removing all of her gold armour.
- Tricks of the Trade: Successfully pretend to drink from the steins of ale.
- Pied Piper: Successfully influence the gnolls, either to break free or continue being subservient.
- Clear Conscience: Successfully lie to Z'rell about the fate of the goblins.
- Know Thy Clientele: Instigate Z'rell into showing off her gifts from the Absolute.
- Not to Worry, I Have a Permit: Evade repercussions when speaking to the Moonrise prisoners.
Act Three
- Cheating the Cheater: Find the source of the genie's trick and take it.
- Never Trust an Honest Person: Lie to make your way into the big barn.
- Not so Infallible After All: Evade being arrested by a Steel Watcher.
- Seams of Lavender and Thyme: Deceive your way into the circus.
- Rock-Solid Alibi: Manage to convince the Flaming Fist to let you into Wyrm's Rock.
- Stuffed Bears in the Closet: Blackmail the merchant.
- Nothing's Not For Sale: Convince the Flaming Fist quartermaster to trade with you.
- Always Trust a Dishonest Person: Betray a recently forged alliance.
- Friends in Low Places: Gain access to the Undercellar through Tusgront.
- Grave Prospector: Retrieve the grave's gold from Bugthimble.
- Perks of the Trade: Obtain a rebate for your room at Elfsong Tavern.
- Saving a Fellow Tale-Spinner: Save Volo from an untimely death.
- Silver-Tongue's Better Than Any Key: Gain access to Avery's workshop.
- The News of My Deeds Was Greatly Exaggerated: Rig the Baldur's Mouth printing press.
- Woman of Her Word: Side with the Nine-Fingers against the Zhentarim.