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List of sources of additional resources

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Revision as of 04:35, 3 January 2024 by NtCarlson (talk | contribs) (added a few more resources)
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This is a list of sources of additional resources. There are many ways to increase the various resources beyond their normal limits with class features and items.

Common resources

Actions

In combat, Actions are the most important resource. Gaining additional actions to spend each turn is potentially very strong. Below is a list of all the items, spells, or class features that can grant additional actions.

Note that in Honour mode, these additional actions (except Action Surge Action Surge) do not work with Extra Attack Extra Attack. This means, for example, that a Hastened Hastened level 11 Fighter Fighter can attack 4 times (3 times with the first action, but only once with the second action). Outside of Honour mode, this fighter could attack 6 times per turn (3 times for each action).

Consumables

Items

Class features

  • Action Surge Action Surge: Gain an additional Action, once per short rest. Unlike other sources of additional actions, the Action granted by Action Surge works with Extra Attack Extra Attack in Honour mode.
  • Haste Haste: Apply Hastened Hastened to the target, giving an additional Action each turn for up to 10 turns. When the spell ends or concentration is prematurely broken, the target becomes Lethargic Lethargic.

Bonus actions

By default, characters have a single Bonus action to spend each turn. There are a few items and class features that can increase this.

Items

Class features

Reactions

By default, characters have one Reaction which is replenished at the start of each turn. There is only one way to gain additional reactions.

Movement speed

See List of sources of movement speed.

Restoring common resources

Normally, common resources are only replenished at the start of each turn, but there are a few scenarios where they can be replenished mid-turn.

Spell slots

Aside from normal class progression, additional spell slots can be acquired from the following sources:

Items

Class features

  • Arcane Recovery Arcane Recovery: Restore a number of spell slots whose summed levels does not exceed (rounded up). ( Recharge: Long rest)
  • Natural Recovery Natural Recovery: Restore a number of spell slots whose summed levels does not exceed (rounded up). ( Recharge: Long rest)
  • Create Spell Slot Create Spell Slot: Spend Sorcery Points to restore a slot up to Level 5 Spell Slot.
  • Bolstering Magic: Level 1 Spell Slot Bolstering Magic: Level 1 Spell Slot: Restore an ally's Level 1 Spell Slot. ( Recharge: Long rest)

Class specific resources

Bardic Inspiration

Bards Bards gain 3Bardic Inspiration Charges at level 1, 4 at level 5, and 5 at level 9. Also at level 5, Font of Inspiration Font of Inspiration replenishes the charges after short rests. Other than that, there are a few items that give additional charges.

Channel Divinity

Cleric Clerics get a single Channel Divinity Charge that is replenished each short rest. The only way to get additional charges is with:

  • Amulet of the Devout: Gain an additional Channel Divinity Charge. Contrary to the description, this extra charge does get replenished on short rests as well.

Channel Oath

Paladin Paladins get a single Channel Oath Charge that is replenished each short rest. The only way to get additional charges is with:

Ki

Monk Monks start with 2Ki Points at level 1 and gain an additional point each monk level. Other than that Ki Points can be acquired from the following items and abilities:

Items

Class features

Sorcery points

Sorcerer Sorcerers gain Sorcery Points equal to their Sorcerer level starting at level 2. Besides that, they have abilities to create additional Sorcery Points.

Superiority Die

Battle Master Battle Masters have 4Superiority Dice at level 3 and 5 dice at level 7. Other than that, the only way to increase this is with:

Wild Shape

Druid Druids get Wild Shape Charge starting at level 2. The only way to increase this is with:

Resting

Many resources are replenished on long or short rests. Aside from actually resting, there are a number of other ways of restoring these resources.

  • Song of Rest Song of Rest: Restores the party as if they took a short rest. This cannot be used in combat.
  • Divine Intervention: Opulent Revival Divine Intervention: Opulent Revival: Restores the party as if they took a long rest and also revives any downed party members. This can be used in combat. Any form of Divine Intervention can only be used once per character in the entire game.
  • Using a Restoration Pod found aboard the Nautiloid in the prologue or the Mindflayer colony in Act Two restores the party as if they took a long rest.
  • Using the pool in the boudoir in the House of Hope also provides the benefit of a long rest.
  • Potion of Angelic Reprieve: Fall asleep for 2 turns and gain the benefits of a short rest and recharge all level 1 and 2 spell slots when you awaken.
  • Potion of Angelic Slumber: Fall asleep for 2 turns and gain the benefits of a long rest when you awaken.