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Resistances
Template:Up to date Every source of damage in the game, such as attacks, spells, or traps, has an associated damage type. The target may have resistances or weaknesses that affect how much damage it takes from this source of damage.
Damage types
There are 13 different types of damage in Baldur's Gate 3. They are:
*Sometimes, the term Physical Damage (stylized as Physical on the wiki) is used in ability or item descriptions, such as the Rage ability of Barbarians. When you use such an ability, you deal whatever damage type your weapon would deal.
Damage vulnerability, resistance and immunity
Vulnerability, resistance, and immunity are properties that modify how much damage a target takes from specific types of damage.
Vulnerability
Vulnerability means the total damage taken from a type of damage is doubled. Vulnerability is indicated by a downwards red arrow on the corresponding element when inspecting an entity.
Example:
Resistance
Resistance means the total damage taken from a type of damage is halved. Resistance is indicated by an upwards blue or grey arrow on the corresponding element when inspecting an entity. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced.
Example: or or
Immunity
Immunity means the total damage taken from a type of damage is reduced to 0. It is indicated by a yellow outline shaped like a shield on the corresponding element when inspecting an entity.
Example:
Toughness
Toughness is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:
- : Only a hit that deals at least 10 damage can damage this material.
- : Only a hit that deals at least 22 damage can damage this material.
- : Only a hit that deals at least 50 damage can damage this material.
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the Toughness damage threshold.
There are several ways to beat the Toughness threshold of an object. Here are some common methods:
- Exploiting any specific damage Vulnerability of the material (typically Fire for wood, Force for stone, and Acid for metal)
- Attacking with a Maul using to deal high Bludgeoning damage.
- Using the Thunder damage. spell or another source of high
- Igniting Smokepowder Barrel or other explosives.
Related items
Slashing Resistance
Piercing Resistance
None
Bludgeoning Resistance
None
Fire Resistance
- Elixir of Fire Resistance
- Elixir of Dragonborn Prowess: Fire
- Gloves of Fire Resistance when the wearer has 50% Hit Points or less
- Reverse Rain Cloak
- Darkfire Shortbow
- Obsidian Laced Robe
- Shield of Scorching Reprisal
- Unwanted Masterwork Scalemail
- Wavemother's Cloak once per turn until the wearer takes damage
- Emblazoned Plate of the Marshal
- Flame Enamelled Armour
- Grymskull Helm
- Incandescent Staff
- Infernal Robe
- Wavemother's Robe
- Helldusk Armour
Cold Resistance
- Elixir of Cold Resistance
- Elixir of Dragonborn Prowess: Frost
- Robe of Summer
- Darkfire Shortbow
- Icebite Robe
- Wavemother's Robe
Lightning Resistance
- Elixir of Lightning Resistance
- Elixir of Dragonborn Prowess: Lightning
- The Sparkswall
- Gloves of the Automaton for Duration: 10 turns after using Circuity Interface
Thunder Resistance
Acid Resistance
Poison Resistance
Radiant Resistance
Necrotic Resistance
Force Resistance
Psychic Resistance
- Elixir of Psychic Resistance
- Psionic Ward Armour if the wearer is Gith
- Silver Sword of the Astral Plane if the wearer is Gith
Vulnerability
- Amulet of the Unworthy Vulnerability to Bludgeoning
- Reverse Rain Cloak Vulnerability to Cold and Lightning
- Wavemother's Cloak Vulnerability to Cold and Lightning once per turn until the wearer takes damage
Other
- Elixir of Universal Resistance Gain Resistance to all damage for Duration: 10 turns.
- Protection from Missiles to the caster, which includes Resistance to Physical damage from ranged weapons. Granted by Abdel's Trusted Shield and Cindersnap Gloves. Applies
- Abyss Beckoners Demonspirit Aura: The wearer's summoned creatures have Resistance to all damage except Psychic.
- Bhaalist Armour Aura of Murder: Enemies within 2 m / 7 ft become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.
- Bloodthirst Exploit Weakness: Creatures hit with this weapon receive Vulnerability to Piercing damage.
- Bonespike Gloves Exoskeletal Reinforcement: Your attacks ignore Resistance to Slashing, Piercing, and Bludgeoning damage.
- Circle of Bones Undead Ward: Allied undead within 6m / 20ft are Resistant to Bludgeoning, Slashing, and Piercing damage.
- Creation's Echo Elemental Resonance: If the wielder deals Acid, Fire, Lightning, Radiant, or Necrotic damage, it becomes resistant to that damage type for Duration: 2 turns.
- Hellrider's Pride Helm's Protection: When you heal another creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks for Duration: 2 turns.