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Edwynna

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Revision as of 00:48, 10 November 2023 by Twyrine (talk | contribs) (Created page with "{{CharacterInfo |title = Garrison of Wyrm's Crossing |name = Gauntlet Edwynna |file = |STR = 13 |DEX = 10 |CON = 16 |INT = 10 |WIS = 20 |CHA = 12 |wis save = y |cha save = y |level = 10 |race = Human |type = Humanoid |HP = 64 |AC = 16 |speed = 9m / 30ft |size = Medium |weight = 75kg / 150lbs |proficiency = |initiative =...")
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Garrison of Wyrm's Crossing
Gauntlet Edwynna
Stats
Level 10

STR

13
(+1)

DEX

10

CON

16
(+3)

INT

10

WIS

20
(+5)

CHA

12
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race Human Human
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 64
Creature AC Icon.png  AC 16
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Passive features
Character information
Class Fighter Fighter
Location South Span Checkpoint
Faction Flaming Fist

Gauntlet Edwynna is a member of the Flaming Fist, found guarding the South Span Checkpoint between Rivington and Wyrm's Crossing during Act Three. She must be spoken to use the gate entrance to Wyrm's Crossing.

Encounters

Gauntlet Edwynna is found guarding South Span Checkpoint. If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player's name and business in the city.

The player may lie, but the nearby Steel Watcher will perform a scan of the party. If they are enemies of the absolute, the player must submit to arrest or attack.

Regardless of what is chosen, two ironhand gnomes, Nimble and Laridda, will appear and throw a Flashblinder bomb, then escape to Angleiron's Cellar. Blinded, the guards can now be bypassed.

Notable loot

Notes and trivia

  • It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near Sharess' Caress. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry.