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Air Myrmidon

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Revision as of 12:07, 29 October 2023 by Twyrine (talk | contribs) (attack templates, ext. link)
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Air Myrmidon
Portrait Air Myrmidon.png
Stats
Level 11

STR

18
(+4)

DEX

14
(+2)

CON

14
(+2)

INT

9
(-1)

WIS

10

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race Elemental
Creature Type Icon.png  Type Elemental
HP Icon.png  HP 117
Creature AC Icon.png  AC 18
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 18kg / 40lbs
Proficiency Icon.png  Proficiency Bonus +4
Initiative Icon.png  Initiative +4
Passive features
Resistances
Resistant to Non-Magical SlashingResistant to Non-Magical PiercingResistant to Non-Magical BludgeoningResistant to all ThunderResistant to all LightningImmune to all Poison


Air Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Air Myrmidons

Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.

Attacks and Abilities

Flail of the Vortex Faded.png
Flail of the Vortex
* Deals weapon damage + 1d8Damage TypesLightning damage with every strike
  • Electrified Flail Electrified Flail
    • Clout a foe with your lightning-suffused flail dealing an extra 1d10Damage TypesLightning damage, and Stun Stun them.
Generic Damage.webp
Raging Vortex Raging Vortex ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning

Spiral the wind into a choking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.

 Range: 18 m / 60 ft
Generic Invisibility.webp
Invisibility Invisibility ()
Manipulate the currents of the air to make yourself undetectable.
 Range: Self
Recharge: Short rest
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

External Links