Condition |
Effects |
Abjure Enemy: Frightened
|
|
Abjure Enemy: Slow
|
|
Acid
|
|
Ambushed
|
- Taking damage or being Helped ends this condition.
|
Auntie Ethel's Special Brew
|
|
Bane
|
|
Befuddled
|
- Affected entity can't control its actions and wanders around without direction.
|
Bhaal's Murderous Mark
|
- Affected entity's death grants a +1 Armour Class bonus to the Slayer.
|
Black Tentacles
|
- Restrained by dark tendrils. Affected entity can't move and takes 3d6Bludgeoning damage per turn.
|
Bleeding
|
|
Blinded
|
|
Bloodless
|
|
Brewed-Up Bellyglummer
|
|
Burning
|
- Takes 1d4Fire damage per turn.
- Can be removed with the Help action, using a Healing Potion or gaining Wet.
- Immune from if Wet.
- Dip action can be used on Burning characters and/or objects.
|
Burning Fiercely
|
- Takes 1d10Fire damage per turn.
|
Catatonic
|
- Art Cullagh has shut down and seems completely unresponsive to whatever is happening around him.
|
Cheater's Folly
|
- Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This effect can be applied thrice more.
|
Chest Trauma
|
|
Chilled
|
|
Cloud of Daggers
|
- Takes 4d4Slashing per turn.
|
Cloudkill
|
- While it remains in the cloud, affected entity takes 5d8Poison damage every turn.
|
Cocooned
|
|
Colour Spray
|
- Attack Rolls against Blinded creatures have Advantage.
|
Command: Flee
|
|
Command: Grovel
|
|
Confused
|
- Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor
|
Confused Stupor
|
- Too confused to act - affected entity wastes its turn doing nothing.
|
Crown of Madness
|
- Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
|
Demonspirit Madness
|
- Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
- At the end of each turn, the affected entity makes a DC 13 Wisdom saving throw. On a successful save, the condition is removed.
|
Disarmed
|
- Affected entity has dropped its weapon to the ground.
|
Distracted
|
Not paying any attention to their surroundings.
The distractor's allies have Advantage on their next Attack Roll against the creature.
|
Electrocuted
|
- Takes 1d4Lightning damage at the start of each turn.
|
Ensnared
|
|
Enwebbed
|
|
Eyebite: Sickened
|
|
Fearful
|
- Has Disadvantage on Ability Checks and Attack rolls.
- It must run from the source of its fear and cannot take any additional actions.
- Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.
|
Fetid Aura
|
- All nearby creatures fall victim to the ooze's Fetid Fumes and 1d6Acid per turn.
|
Flaming Aura
|
- Creature is standing within 1.5 m / 5 ft of a flaming sphere and will take 2d6Fire at the end of its turn. On a successful save, it will still take half damage.
|
Flaming Sphere
|
- Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take
2d6 (2~12) Fire damage damage. On a second save, it will still take half damage.
|
Fractured Psyche
|
|
Fractured Psyche
|
|
Frightened
|
|
Frozen
|
|
Garrotted
|
- Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6Bludgeoning damage per turn.
- Both the entity and the garrotter can't move until the condition ends.
- If the entity and the garrotter are forcibly moved more than 5 m / 17 ft apart, this condition ends.
|
Harm
|
- Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
- This condition is a Disease
|
Hellfire Curse
|
|
Hellish Sphere
|
- Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6Fire. On a successful save, they still take half damage.
|
Hellish Sphere
|
- Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6Fire damage at the end of its turn. On a second save, it will still take half damage.
- Dexterity save
|
Hexed: Charisma
|
|
Hexed: Constitution
|
|
Hexed: Dexterity
|
|
Hexed: Intelligence
|
|
Hexed: Strength
|
|
Hexed: Wisdom
|
|
Hideous Laughter
|
|
Holy Fire
|
- Takes 1~4Radiant damage per turn.
|
Houndmaster's Prey
|
|
Hunter's Mark Quarry
|
- Affected entity suffers an additional 1d6Weapon damage if the spellcaster hits it with a weapon attack.
|
Hysterical
|
- Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?
|
Infernal Burning
|
|
Insect Plague
|
|
Madness
|
- Hostile to everyone in the vicinity.
|
Maimed
|
|
Malfunctioning
|
|
Miasmic Mists Aura
|
- At the start of Cazador's turns, this creature may become Blinded and take 3~18Necrotic while within 4 m / 13 ft of the vampire.
|
Mirth-Wracked
|
|
Missing Pets
|
|
Moonbeam
|
- Creature is engulfed by ghostly flames that dead 2~20Radiant damage per turn. On a successful save, the creature still takes half damage.
|
Moonbeam
|
- Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10Radiant. On a successful save, targets still take half damage.
|
Moonfire
|
- The blessing of Dame Aylin's divine mother deals 2d10Radiant to foes that come within 3 m / 10 ft of her or start their turn there.
|
Muddy
|
|
Murderous Dagger Cloud
|
- Takes 6d4Piercing per turn.
|
Nature's Wrath
|
|
Necromantic Restraints
|
- Affected entity can't move.
|
Necrotic Aura
|
- Gale exudes Necrotic energy. Nearby creatures take 1d4Necrotic every turn.
|
Noxious Fumes
|
- Hostile creatures in a radius of 3 m / 10 ft take 1d4Acid damage.
|
Noxious Fumes
|
- Affected entity takes 1d4Poison each turn. It must succeed a Constitution saving throw or take an additional 2d4Poison, taking half damage in a success.
|
Off Balance
|
|
Oily Sup
|
|
Pacified
|
- Incapacitated. Can't move or take actions, bonus actions, or reactions.
|
Paralysed
|
|
Paralysed (Karabasan's Gift)
|
|
Petrified
|
|
Phantasmal Force
|
Haunted by an echo of the last thing that attacked them.
- Takes 1d6Psychic damage each turn.
- When the target takes damage from another source, Phantasmal Force changes to that damage type.
- At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.
|
Phantasmal Killer
|
- Affected entity is haunted by its worst nightmares.
|
Pinched
|
- Take 1d4Piercing damage at the beginning of each turn and Movement Speed is reduced by Range: 3 m / 10 ft.
|
Poisoned
|
|
Poisoned
|
|
Poisonous Fumes
|
|
Prone
|
|
Purple Worm Toxin
|
- Affected entity takes 1d10Poison damage at the end of its next turn.
|
Rampart Aura
|
|
Restrained
|
|
Roiling Hellfire
|
6d6 (6~36) Fire damage
- Flames from the heart of Avernus engulf this entity, inflicting 6d6Fire damage per turn.
|
Sacrificial Lamb
|
- Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
- If Cazador draws power from all the spawns bound this way three times, he will ascend.
- Grants resistance to all damage types.
|
Sapped
|
- Target has been psionically drained.
|
Sapping Curse
|
This cursed energy drains vitality of anyone who dares get closer.
- Any creature within range of the affected entity gains the condition Vitality Drain, and takes 4d6+4Necrotic per turn. Take half damage on succeeding DC 8 Wisdom saving throw.
- Target is cursed.
|
Searing Smite
|
|
Shadow Possession
|
- Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4Necrotic damage.
|
Shar-Stricken
|
- The Lady of Loss Hexes you, causing a temporary lapse in your agility.
|