Condition |
Effects |
Ability Drain: Dexterity
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Ability Drain: Strength
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Bane
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Cheater's Folly
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- Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This effect can be applied thrice more.
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Cloud of Daggers
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- Takes 4d4
Slashing per turn.
- This damage is increased by 2d4
Slashing for for each spell slot level above 2nd used to cast Cloud of Daggers.
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Confused
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- Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor
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Crown of Madness
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- Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
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Demonspirit Madness
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- Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
- At the end of each turn, the affected entity makes a DC 13
Wisdom saving throw. On a successful save, the condition is removed.
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Eyebite: Sickened
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Fetid Aura
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- All nearby creatures fall victim to the ooze's Fetid Fumes and 1d6
Acid per turn.
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Flaming Aura
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- Creature is standing within
1.5 m / 5 ft of a flaming sphere and will take 2d6 Fire at the end of its turn. On a successful save, it will still take half damage.
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Flaming Sphere
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- Enemies and objects within
1.5 m / 5 ft of the sphere at end of their turn take damage. On a second save, it will still take half damage.
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Fractured Psyche
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Fractured Psyche
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Garrotted
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- Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6
Bludgeoning damage per turn.
- Both the entity and the garrotter can't move until the condition ends.
- If the entity and the garrotter are forcibly moved more than
5 m / 17 ft apart, this condition ends.
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Glimpse of Freedom
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- Escaping certain death, the character is motivated to move
4.5 m / 15 ft quicker.
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Harm
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- Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
- This condition is a Disease
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Hellfire Curse
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Hellish Sphere
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- Enemies and objects within
3 m / 10 ft of the sphere at the end of their turn take 6d6 Fire. On a successful save, they still take half damage.
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Hellish Sphere
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- Creature is standing within
3 m / 10 ft of a flaming sphere and will take 6d6 Fire damage at the end of its turn. On a second save, it will still take half damage.
- Dexterity save
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Hexblade's Curse
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- Cursed by a Hexblade warlock. The warlock who cursed this entity adds their proficiency bonus to damage rolls against them. The number they need to roll a Critical Hit while attacking this entity is also reduced by 1.
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Hexed: Charisma
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Hexed: Constitution
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Hexed: Dexterity
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Hexed: Intelligence
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Hexed: Strength
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Hexed: Wisdom
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Houndmaster's Prey
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Hunter's Mark Quarry
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- Affected entity suffers an additional 1d6
Weapon damage if the spellcaster hits it with a weapon attack.
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Insect Plague
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Lured
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- Attracted to a harpy's luring melody. The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn.
- Affected target gets a DC 13
Wisdom saving throw on their turn.
- Being attacked or Shoved will remove the condition.
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Madness
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- Hostile to everyone in the vicinity.
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Moonbeam
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- Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10
Radiant. On a successful save, targets still take half damage.
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Moonbeam
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- Creature is engulfed by ghostly flames that dead 2~20
Radiant damage per turn. On a successful save, the creature still takes half damage.
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Moonfire
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- The blessing of Dame Aylin's divine mother deals 2d10
Radiant to foes that come within 3 m / 10 ft of her or start their turn there.
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Murderous Dagger Cloud
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- Takes 6d4
Piercing per turn.
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Necrotic Aura
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- Gale exudes Necrotic energy. Nearby creatures take 1d4
Necrotic every turn.
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Noxious Fumes
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- Hostile creatures in a radius of
3 m / 10 ft take 1d4 Acid damage.
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Otherworldly Miasma
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Otherworldly Miasma
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Phantasmal Force
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Haunted by an echo of the last thing that attacked them.
- Takes 1d6
Psychic damage each turn.
- When the target takes damage from another source, Phantasmal Force changes to that damage type.
- At the end of each turn, the target makes an
Intelligence saving throw. On a success, the condition ends.
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Rampart Aura
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Sapping Curse
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This cursed energy drains vitality of anyone who dares get closer.
- Any creature within range of the affected entity gains the condition
Vitality Drain, and takes 4d6+4 Necrotic per turn. Take half damage on succeeding DC 8 Wisdom saving throw.
- Target is cursed.
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Searing Smite
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Shar-Stricken
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- The Lady of Loss
Hexes you, causing a temporary lapse in your agility.
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Shattered Psyche
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Shattered Psyche
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Armour Class is reduced by 6, and saving throws are reduced by 5.
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Shocking Grasp
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Singing Sword: Shriek
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Singing Sword: Shrieking
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- Enemies within
6 m / 20 ft of range have 1d4 penalty to all[See: Bugs] Saving throws and Attack rolls. The sword deals an additional 1d4 Thunder damage to creatures affected by the shrieked.
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Spirit Guardians Aura
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- Spirits protect the affected entity.
- Nearby enemies take 3d8
Radiant or 3d8 Necrotic damage per turn, and Movement Speed is halved.
- The caster can't become
Invisible while concentrating on this spell.
- On a successful save, targets still take half damage.
WIS Save
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Static Discharge Aura
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- All constructs near Bernard deal an additional 1d6+2
Lightning to weapon attacks. All others take 2d8 Lightning each turn.
- When the condition ends, Bernard is
Stunned for 2 turns.
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The Wasting Quiet
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- Any creatures within this miasma of childlike terror are
Silenced and take 3d8 Necrotic damage every time they enter or start their turn inside.
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Vitality Drain
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The dead girl's Sapping Curse is draining your vitality.
- Affected entity takes takes 4d6+4
Necrotic per turn. Take half damage on succeeding a DC 8 Wisdom saving throw.
- Doubled movement cost.
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Wall of Fire
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- A blazing wall of fire that deals 5d8
Fire to anyone within 3 m / 10 ft.
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Wall of Thorns
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- Walking through a wall of pliable, twisted thorns.
- While within the wall, the affected entity's movement speed is quartered, and it takes 7d8
Piercing damage per turn.
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Wild Magic: Burning
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- Takes 1d6
Fire damage at the start of each turn.
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