Gale approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.
He dislikes harming innocents or destroying or wasting valuable knowledge or lore.
The actions and choices listed on this page will raise or lower Gale's Approval.
For more information about the approval system, see Approval.
GreetingsApproval
As a Companion character, the interactions listed below will cause Gale to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
Roadside Cliffs
- Persuade the Tieflings to let Lae'zel go ( +1)
- Recruit Lae'zel into the party ( +1)
Chapel Entrance
- Solve the encounter with Gimblebock outside the Crypt without violence ( +1)
Druid Grove
- Persuade Aradin and Zevlor to stop fighting ( +1)
- Promise Zevlor you will talk to Kagha about stopping the ritual ( +1)
- Agree to help Zevlor (in his cave) to try to convince to Kagha to stop the ritual. (only if you previously decline to help / skip talking to Zevlor / knockout by Aradin) ( +1)
- Agree to help the Tieflings for Wyll
- Recruit Wyll into the party ( +1)
- Use Athletics/Insight or Detect Thoughts to help Guex train ( +1)
- Use Persuasion to convince Rolan, Lia, and Cal to stay in the Grove ( +1)
- Talk about Rolan's wizard master Lorroakan and agree to set up an introduction ( +1)
- Step between Arka and Sazza ( +8) (Works even if Gale is not an active member of the party)
- Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza ( +1)
- While talking/buying from Mattis, catch Silfy trying to pickpocket you, and see her tears as genuine. ( +1)
- Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them ( +1)
- Save Arabella by talking to Kagha or as a druid tell Kagha's viper to let the child go. (Works even if Gale is not an active member of the party) ( +8)
- Call Kagha a monster. ( +1)
- Persuade Kagha to fight against the Shadow Druids
- Agree with Zevlor to kill the goblin horde's leaders
- Play with Alfira or convince her to finish her song ( +1)
Forest
Owlbear Nest
Blighted Village
- Enter the village by talking with the goblin booyahg at the East gate or intimidate the goblin warrior on the South gate. ( +1)
- Persuade Fezzerk at the Windmill to leave peacefully.
- Save Barcus Wroot by the windmill in Blighted Village and tell him that he owes you nothing
Sunlit Wetlands
- Help Auntie Ethel when she's confronted by Johl and Demir
- When talking with Johl and Demir after Auntie Ethel leaves, tell them "Let me - I'll bring Mayrina home"
Riverside Teahouse
- Drink from the well outside the teahouse (Works even when the illusion is gone)
The Risen Road
- Recruit Karlach into the party ( +2)
Zhentarim Basement
- Free the artist Oskar Fevras from the Zhentarim hideout
- Agree to pay the artist Oskar Fevras an extra 200 gold after freeing him
Myconid Colony
Crèche Y'llek
Camp/Conversation
- Sacrifice a magical artefact to keep him stable. ( +10)
- Say that it is gratifying to hear him saying that he has grown to trust you ( +1)
- After speaking to Lae'zel, talk to Shadowheart and tell her you agree
- Say that you are happy to help when he shares that he will need to consume magical items ( +2)
- Agree to not ask questions when he asks you to not ask questions
- Give him the Staff of Crones
- Give him the Necromancy of Thay
- Give him the Amulet of Selûne's Chosen
- Give him the Sword of Justice
- Give him the Idol of Silvanus
- Pet Scratch
- Tell Mizora not to lay a finger on Karlach during her first appearance ( +1)
- Threaten to kill Mizora during her first appearance ( +1)
- Tell him he is among friends when he says he has something to tell you
- Feed the Owlbear Cub when it arrives at the Camp
- Successfully skill check to heal the Owlbear Cub when it appears again at the Camp
- At camp, promise Barcuss Wroot that you will find his friend Wulbren at Moonrise Towers
- Question why the Gods don't directly intervene when Elminster comes to your camp
- Tell Arabella her parents would be proud ( +1)
- After staking Astarion, say bringing him was a mistake. ( +1)
- When you find Gale conjuring an image of Mystra, use Insight on him to say "there's more to it than that". (Note: the Cleric or Paladin-specific option will not give approval.) +1
- When Gale says that Mystra "is all creation"...
- (Wizard-only) Tell him you agree and that "there's no greater deity". +5
- (Cleric of Mystra only) Tell him "no other god comes close to her divinity". +5
- When Gale offers to help you experience the Weave, tell him you'd like to. (The Cleric-specific options about normally doing so via prayer will also give approval.) +5
- When experiencing the Weave with Gale, and given a choice of what to imagine:
- Picture kissing him. +10 (starts romance)
- Picture taking a romantic walk with him. +5 (starts romance)
Raphael's deal
- Meeting Raphael "I need to think this over." OR "Then fix it. Or die by my hand!" ( +1)
- Ask him how he proposes to deal with the devil ( +1)
Act Two
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Grey Harbour Docks
- Persuade Captain Sleam to take the entire Brislen family ( +1)
Disapproval
As a Companion character, the interactions listed below will cause Gale to lose approval. This list is most likely incomplete.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.