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Lae'zel

From bg3.wiki
Revision as of 04:53, 18 September 2023 by Dead One (talk | contribs) (→‎Approval)

Lae'zel is an Origin character and Companion in Baldur's Gate 3. She is a Githyanki Fighter with the Soldier background.

Ferocious Warrior
Lae'zel
Laezel.png
Stats
Level 1

STR

17
(+3)

DEX

13
(+1)

CON

15
(+2)

INT

10

WIS

12
(+1)

CHA

8
(-1)
Creature Race Icon.png  Race [[Githyanki Githyanki|Githyanki Githyanki]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 12
Creature AC Icon.png  AC 16
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Character information
Class Fighter Fighter
Background Soldier
Location Nautiloid, Wilderness
In-game
Lae-zel in EA

Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.

Gameplay

As a Fighter, Lae'zel should be at the forefront of most combat situations. At level 1, she comes with the two-handed Fighting Style Great Weapon Fighting. She is capable of withstanding heavy damage and dealing heavy damage back to enemies in return. As a Githyanki, she has access to several very useful mobility spells as she levels, including Mage Hand, Enhance Leap, and eventually Misty Step. At level 3, Lae'zel gains a Fighter subclass which allows her to broaden her list of martial abilities or diverge into something different, such as enhancing her combat abilities with spellcasting.

Proficiencies

Equipment
Saving Throws
Skills

Spells Known

Cantrips Known

Recruitment

Main recruitment

Lae'zel can be recruited in Act One.

  • Lae'zel is first encountered on the Nautiloid during the Prologue. While escaping from the nautiloid, she joins the party as a temporary companion. She leaves the party after successfully escaping.
  • Lae'zel is encountered again a second time in the Wilderness near the Roadside Cliffs at X: 242 Y: 370. She has been captured in a wooden cage by two Tieflings, Damays and Nymessa. If the player is able to free her, she can be invited to join the party.

Alternative recruitment opportunities

  • If she dies during the Tutorial level, her body will be found at the beach starting area. Using a scroll of Revivify on her will bring her back to live and players can recruit her.
  • If players progress further to the Emerald Grove and trigger the scene at the gates, she will break out of her cage and disappear, killing Damays and Nymessa if they are still alive. She can then be found later on and be recruitable again.
  • After breaking out of the cage, or if players refused her joining up with them until this point, she will show up when players encounter the Githyanki near the Mountain Pass. Players have another chance to recruit her there if she doesn't turn hostile during the encounter. If she dies during it as an ally or neutral, she can be resurrected and still join.
  • If players miss all the recruitment opportunities above, or refuse her in them, she can be found again one final time near the first waypoint in the region where the Crèche is located for a final recruitment opportunity.

Recruitment cut off point

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

  • If players proceed inside the Crèche without recruiting Laezel either in party or in camp, she will be missing from the mountain pass. If players proceed to the shadowcursed lands, they will find her as an undead there, permanently dead. She went the wrong way when trying to find the Crèche.


Background

Lae'zel is a Githyanki Warrior from Crèche K'liir, a githyanki enclave on an asteroid near Selûne, the moon of Faerûn. Before the events of Baldur's Gate 3, Lae'zel was captured by Mind Flayers. After being abducted, she is encountered by the player on the Nautiloid. They join forces in order to commandeer the Nautiloids transponder and escape.

Personal Quest

Lae'zel's Companion Quest is: The Githyanki Warrior

Personality

Lae'zel is depicted as xenophobic, arrogant, and quick to anger. She is proud of Githyanki, and frequently makes comments to the party detailing Githyanki customs and the nature of her people. In her mission to remove her Mind Flayer parasite, she does not hesitate to intimidate or harm those who would step in her way. She also approves of evil-aligned actions from the player. She is fiercely loyal to Vlaakith, the queen of all Githyanki.

Interactions

Approval

Lae'zel Approves
Lae'zel favors direct approaches and is not interested in wasting any time in finding a solution to the Tadpole infection.

The following story and dialogue choices will cause Lae'zel to gain approval.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act One

Ravaged Beach

  • Accept Astarion's apology when you meet him and say you would have done the same OR likewise wanted to see Astarion's innards on the ground. (Lae'zel approves +1)

Chapel Entrance

  • Choose the 'Attack' dialogue option when speaking to Gimblebock (Laezel approves +1)

Druid Grove

  • Punch Aradin or Zevlor after the Goblin Attack (Lae'zel approves +1)
  • Refuse to help Zevlor persuade Kagha to let the Tieflings stay (Lae'zel approves +1)
  • Tell Elegis that she is pathetic of being scared of a few goblins (Lae'zel approves +1)
  • Tell the Tielfling kids trained by Asharak that they are going to die (Lae'zel approves +1)
  • Talk to Zorru (Lae'zel approves +5)
  • Make Zorru bow (Lae'zel approves +5)
  • Make Zorru kneel (Lae'zel approves +5)
  • After letting her interrogate Zorru say that she is good at interrogations (Lae'zel approves +5)
  • Get information from Zorru after taking over the interrogation and letting him calm down (Lae'zel approves +5)
  • Use Athletics/Insight or Detect Thoughts to help Guex train (Lae'zel approves +1)
  • Tell Guex to not shout out his moves after helping him train (Lae'zel approves +1)
  • Swear to take the Wyvern Poison

Forest

  • Tell Edowin's siblings to avenge their brother or tell them you're a survivor of the crash, initiating combat
  • Crush the tadpole that leaves True Soul Edowin
  • When talking with Johl and Demir after Auntie Ethel leaves, tell them "You're on your own. I have enough problems."

Blighted Village

  • Attack Fezzerk and his gang. (Lae'zel approves +1)
  • Deliver the final blow to the goblin Fezzerk

The Risen Road

  • Agree to kill the one-horned Tiefling for Paladin Anders.
  • Recruit Karlach into the party. (Lae'zel approves +2)
  • Tell the merchant Cyrel that you'll take the supplies.
  • Speak to the artist and call him a slave.
  • Pass the Deception Check when speaking to the Githyanki Patrol.
  • Let Lae'zel speak to the Githyanki Patrol.

Sunlit Wetlands

  • Drink from the well outside Auntie Ethel's house.

Goblin Camp

  • Deceive the goblins, say 'you can't be serious', then fling poo at them
  • Tell Tracker Grikka that you will "get answers for them" when discussing their prisoners. (Lae'zel approves +1)
  • Say 'Boo' to Volo as he performs. (Lae'zel approves +1)
  • Demand that Crusher kiss your foot. (Lae'zel approves +1)
  • Continue to attack Crusher after he is defeated, if he attacks you. This will make the whole camp hostile. (Lae'zel approves +1)
  • Take Shadowheart to the Chicken Chase in the Goblin Camp, and tell her not to be hasty.
  • Tell Gut you're here to spill her guts on the floor upon meeting her.
  • Torture Liam for the goblins.

Underdark

  • Tell Glut "I'll have no part of this" when asked to eliminate Spaw.
  • Tell BOOOAL he is a fake god, tell him you are going to kill him and take his power.
  • Succeed the Athletics check and push Corsair Greymoon off of the skiff on your first voyage to Grymforge.

Grymforge

  • Tell Morghal and Orgath that them keeping slaves is not a problem for you.
  • Decide to attack Morghal and Orgath after finding out they use slaves.
  • Ask Ward Magmar how to get a slave of your own.
  • Express contempt on the dead, skeletal Dark Justiciars.
  • Convince the Deep Rothé to attack the duergar via the Persuasion check "Give in to your rage.."

Trielta Crags

  • Attack Lady Esther after she requests you steal a Githyanki egg.

Creche Y'llek

  • Let Lae'zel speak for the group when you enter the Gith Creche and are questioned by Gish Far'Aag
  • Show Gish Far'aag the Mysterious Artefact to gain entry into the Creche
  • Offer to fight Youth Varrl to the death
  • Successfully intimidate or persuade Youth Varrl for his Orpheus, Prince of the Comet, Part Two: Sacrifice
  • Successfully persuade Varsh Ko'kuu to let you take the Githyanki egg and suggest you'll take it to a better Creche
  • Let her speak for the group when talking to Ghustil Stornugoss about trying to remove the tadpoles. (Lae'zel approves +1)
  • Approach the "zaith'isk" (Lae'zel approves +1)
  • Demand to use the zaith'isk first, reminding her that she would not be here without your guidance
  • Let her use the zaith'isk
    • During the first phase of the 'zaith'isk', succeed a difficult persuasion or Wisdom check to have her get out of the zaith'isk before it harms her
    • Succeed a difficult deception check or a Wisdom check followed by a persuasion to have her get out of the zaith'isk' during the second phase. Will permanently lower her INT by 2.
    • Succeed a difficult deception check or a Constitution check followed by a persuasion to have her get out of the zaith'isk during the third phase. Will permanently lower her INT and WIS by 2.
    • Encourage her to endure the procedure in the zaith'isk. Can be done twice over 'Will permanently lower her CON, WIS and INT by 2
  • Present Kith'rak Therezzyn the Mysterious Artefact
  • Successfully persuade Lae'zel to stand by your side when deciding to give the Mysterious Artefact to Ch'r'ai W'Wargaz
  • Give Ch'r'ai W'Wargaz the Mysterious Artefact
  • Kneel to Vlaakith.
  • Accept Vlaakith's demands to enter the Mysterious Artefact

Astral Sea

Camp/Conversation

  • Say that you will find the cure after she describes Ceremorphosis (Lae'zel approves +3)
  • Ask her if she's sure the Creche is the only way for a cure, then tell her that their information is valuable (Lae'zel approves +3)
  • Decline the devil's offer to remove the tadpole
  • After the 2nd Dream Visitor visit, say you distrust the visitor too
  • After meeting the Githyanki Patrol in The Risen Road, persuade her to calm down
  • Praise Lae'zel for killing her own classmates after visiting the classroom in Creche Y'llek (Lae'zel approves +2)
  • Ask details about Githyanki nurseries after visiting the one in Creche Y'llek (Lae'zel approves +3)
  • After being marked as a traitor by Ch'r'ai W'wargaz, praise her for her show of faith to Vlaakith still
  • At the next long rest after the events at the Crèche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the Mysterious Artefact
    • Or urge her to kill Voss instead. This leads into a optional boss fight against the Kith'rak
  • Accept her offer to have sex in the future. (Lae'zel approves +5)
    • Have sex with her when she visits you at night. (Lae'zel approves +3)
  • Accept her challenge for a duel further along in her romance
  • When meeting Raphael "I need to think this over." OR "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" (Lae'zel approves +1)

Act Two

Gauntlet of Shar

Moonrise Towers

Disapproval

The following story and dialogue choices will cause Lae'zel to lose approval.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act One

  • Recruit Wyll (Lae'zel disapproves -1)
  • Use [Animal Handling] to convince the Owlbear to let you leave the cave peacefully. (Lae'zel disapproves -1)
  • Agreeing with Shadowheart on not looting the Selunite chest. (Lae'zel disapproves -1)
  • Order her to stand down or be silent when interrogating Zorru (Lae'zel disapproves -5)
  • Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza (Lae'zel disapproves -1)
  • Tell Sazza that you will free her from her cage (Lae'zel disapproves -1)
  • Free Sazza from her cage and tell her to follow you (Lae'zel disapproves -1)
  • Persuade Kagha to free Arabella.
  • Purchase the artist at the Zhentarim Hideout.
  • Take the [Half-Drow] option when encountering the githyanki search party to say that you speak for her, interrupting her.
  • Let Astarion kill the Gur monster hunter Gandrel while she is in the party.
  • When talking with Johl and Demir after Auntie Ethel leaves, tell them "Let me - I'll bring Mayrina home"

Ravaged Beach

  • Demand more than apologies from Astarion when meeting him. (Lae'zel disapproves -1)

Grymforge

  • Denounce Morghal and Orgarth for their use of slaves.

Creche Y'llek

  • Talk to Youth Varrl about the story of Orpheus, if you found the first chapter in the Arcane Tower.
  • Claim the githyanki egg is a dud to Varsh Ko'kuu.
  • Suggest you'll cook or sell the githyanki egg when trying to convince Varsh Ko'kuu to give it to you. (Lae'zel disapproves -1)
  • Crush the githyanki egg.
  • Ask if the zaith'isk process will hurt.
  • As a Warlock, try to bargain with Ch'r'ai W'wargaz in giving him the Mysterious Artefact.
  • Politely wave at or remain standing to Vlaakith instead of kneeling.
  • Refuse Vlaakith's demands to enter the Mysterious Artefact.

Camp/Conversations

  • Ask her if she's sure the Creche is the only way for a cure, then tell her that their library is utter nonsense (Lae'zel disapproves -3)
  • Say "Yuck" in response to her showing interest in you (Lae'zel disapproves -2)
  • Panic after she describes Ceremorphosis (Lae'zel disapproves -3)
  • In camp on the first night, after speaking with her first, talk to Shadowheart and say you agree with her.
  • When Shadowheart has odd magical flare-up, choose to change the subject and ignore it.
  • Letting Volo follow through with his attempt to remove the parasite
  • After being marked as a traitor by Ch'r'ai W'wargaz, tell her she's stupid to still have any faith in Vlaakith.
  • When talking about Raphael's deal, say he is impressive or show him respect. (Lae'zel disapproves -1)

Act Two

Romance

Lae'zel can be romanced.

Charm Person Icon.png Romance Spoilers This section reveals details about romance and may contain mature themes.

Her first scene can be during Chapter One. She finds the player's martial prowess endearing, and may offer a single night of debaucherous pleasure. If the player begins a romance with another character (even if only kissing) first, the following romance scenes will be closed. Instead, she will only mention her interest with some regret and mild slut shaming, preferring "fresh meat."

Once the player character reaches (20) approval with her, they can note that Lae'zel has been looking at them differently. This will initiate a dialogue chain in which she admits to having been wrong in judging the player character. If romance has not been closed off, she offers to later sleep with them. The player can then choose to either agree to the offer, decline it, or make fun of the offer. If the player refers to Lae'zel as a "girlfriend", she will say that its all just about the sex and once again asks if the player will accept or deny the offer.

During the Party, regardless of side or approval, Lae'zel's first important romance scene can happen. She will commend the player's martial prowess and offer intercourse - no strings attached. If the player agrees, they will later encounter her inside the altar room, naked. Lae'zel will then demand the player to submit, where they can either comply or success an Intimidation roll to make Lae'zel submit instead. A rough sexual scene will then happen.

Regardless of who takes charge, the player will wake up next morning - in pain. Lae'zel will insist it was just for pleasure and might or might not lay with the player again.

Trivia


Gallery

External Links