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A Living Legend | |||||||
Wyll Ravengard | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 10 | ||||||
AC | 12 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 60kg / 120lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
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Character information | |||||||
Class | Fiend | ||||||
Background | Folk Hero | ||||||
Location | Druid Grove | ||||||
Allies | Ulder Ravengard (father) | ||||||
Enemies | Mizora | ||||||
In-game | |||||||
Wyll is an Origin character and Companion in Baldur's Gate 3. He is a Human Warlock with the Folk Hero background. His patron is Mizora.
Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.
“ | I didn't become the Blade of Frontiers overnight. |
„ |
— Wyll motivating children. |
Gameplay
As a Warlock of The Fiend subclass, Wyll gains access to powerful destructive Spells as he levels up. He gains fewer Spell Slots per day than traditional spellcasters, but in exchange, he regains use of them on a Short Rest and his spells are always cast at the highest level possible, making even his low level spells quite potent.
Wyll can use his versatile Eldritch Blast cantrip and Eldritch Invocations to help fill the gaps created by his limited spell slots.
Passive Features
File:Action PactOfTheBlade Rapier.png The Blade of Frontiers
The Champion of the Sword Coast, renowned for his heroic deeds, unusual stone eye, and notable distaste for Goblins.
- This feature grants Wyll Proficiency in .
Proficiencies
Equipment
Saving Throws
Skills
Spells Known
Level 1 Spells Known
Cantrips Known
Recruitment
Wyll can be recruited in Act One.
- Wyll is first encountered when approaching the Druid Grove in the Wilderness. On approach, Goblins will attack the grove and Wyll will participate in the battle, announcing himself as the Blade of Frontiers, and defending the grove. Afterwards, he can be found in the The Hollow training Tiefling children to fight. If the player speaks with him there and agrees to join forces with him, he will join the party.
- If you complete the Druid's Grove quest, Wyll cannot be found within The Hollow. He will appear after recruiting Karlach and completing the quest at The Risen Road, upon taking a long rest.
Background
At a young age, Wyll stumbled across a dark ritual that would bring a great evil into Faerûn if left unchecked. With little time left, Wyll felt left without a choice and he signed and accepted the deal of an opportunistic devil, Mizora, who arrived at the scene to offer Wyll power. With his new powers as a Warlock, Wyll was able to stop the ritual, but was wounded and lost his right eye in the ensuing battle.
Bound by pact to serve Mizora, Wyll's dealings with the devil left him estranged from his influential noble family in Baldur's Gate. He left his home and gained fame as The Blade of Frontiers, renowned for his swordsmanship and monster-slaying.
Now Wyll is on the hunt for Karlach, the latest target his patron Mizora has demanded he kill for her. He must obey, or suffer great consequences. The hunt has taken to Wyll to Avernus, in the Hells themselves.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Wyll's Pact
During the course of the story, you can learn some of the clauses of Wyll's pact with Mizora.
Clause F § 9: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfillment of related obligation.'
Clause G § 9: 'Targets shall be limited to the infernal, the demonic, the heartless, and the soulless.'
Clause Z § 13: 'Should the promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised in Avernus as a lemure.'
Clause Z § 13: 'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.'
Personal Quest
Wyll's Companion Quest is: The Blade of Frontiers
Personality
Wyll actively seeks to do the right thing and live up to his ideal vision of a hero, even if at times he considers himself undeserving of the title. When few options remain, Wyll is willing to resort to brutal methods if in his eyes the ends justify the means. He is desperate to free himself from the shame of his past and be recognized as something greater. Because of this, his deeds can at times appear reckless. He enjoys his title as the Blade of Frontiers even though he regrets what it cost him to obtain it.
Interactions
Approval
Wyll likes acts of heroism, defending the innocent or defenseless, and killing goblins.
The following story and dialogue choices will cause Wyll to gain approval.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Act One Approval
- Demand more than apologies from Astarion when meeting him. ( +1)
- Use Animal Handling to calm the Scared Boar found near Astarion or tell it (Speak with Animals) that you will not hurt it ( +1)
Roadside Cliffs
- Deceive or peacefully persuade the tieflings to leave (Bard, Monk, Paladin have extra options.) ( +1)
- Use Athletics/Insight or Detect Thoughts to help Guex train. ( +1)
- Tell Guex to not shout out his moves after helping him train. ( +1)
- Order Lae'zel to stand down when talking to Zorru. ( +1)
- Let Arka shoot Sazza. ( +1)
- Talk about Rolan and his wizard master Lorroakan and agree to set up an introduction (requires Gale in party) ( +1)
- Agree to help Zevlor (in his cave) to try to convince to Kagha to stop the ritual. (only if you previously decline to help / skip talking to Zevlor / knockout by Aradin) ( +5)
- While talking/buying from Mattis, catch Silfy trying to pickpocket you, and see her tears as genuine.
- Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them ( +1)
- Persuade Kagha to free Arabella. ( +5)
- Call Kagha a monster. ( +1)
- Persuade Kagha to fight against the Shadow Druids.
- Agree with Zevlor to kill the goblin horde's leaders. ( +5)
- Play with Alfira or convince her to finish her song. ( +1)
- Tell the brothers that you know Auntie Ethel.
- Resurrecting Connor Vinderblad with the wand Bitter Divorce and then attacking him.
- Successfully deceive the goblins, and fling poo at them.
- Demand that Crusher kiss your foot.
- Successfully pass a check to take the Owlbear Cub from Goblin Krolla.
- Successfully deceive Minthara by misleading her when ordered for directions to the Emerald Grove.
- Convince the spiders in the pit that goblins taste better than you.
- Stop the goblin children from throwing stones at the bear.
- Recruiting Halsin into the party after rescuing him.
- Telling Halsin to stay at where he's at after recruiting him into the party.
- Agree to rescue Duke Ravenguard when prompted by Counsellor Florrick. ( +10)
- Saving Benryn in the burning building.
- Successfully intimidate the guard guarding the hatch to the Zhentarim Basement.
- Agree to purchase the artist in the Zhentarim Basement.
- Agree to pay the extra 200 gold to the artist after you free him.
- Ask the Inquisitor how he knows so much about the player character.
- Successfully persuade the Myconid Colony that you are a traveller seeking adventure.
- Agree to help the trapped Baelen Bonecloak in the field of Bibberbang mushrooms.
- Agree to do what you can to find Philomeen and her explosives.
- Bow your head in respect to the fallen deep gnomes.
- Tell True Soul Nere that no more innocents will die today.
- Wish Barcus Wroot luck with his search for his friend.
Camp/Conversation
- Ask him how he came to be the Blade of Frontiers. ( +5)
- Tell Lae'zel that "No one is dying tonight. We still have time." ( +5)
- Tell Wyll that we should rescue Duke Ravenguard. ( +3)
- Say "Hail to the Blade"/"Hail to us" during the '!' conversation after killing Karlach. ( +2)
- Decline the devil's offer to remove the tadpole.
- Assure Wyll that you won't side with the devil.
- When asking what is like being the Duke son, say "Good wine? I'll toast to that"
- Pet Scratch.
- Feed the Owlbear Cub when it arrives at the Camp.
- Successfully skill check to heal the Owlbear Cub when it appears again at the Camp.
- Pact with Mizora
If Karlach was spared
- Tell Mizora not to lay a finger on Karlach during her first appearance. ( +5)
- Ask him about how it feels to be a devil. ( +3)
Pact talk
- Encourage him to get of out his pact with Mizora. ( +5)
- Ask about how he ended up with the pact. ( +5)
Act Two Approval
- Tell Harper Lassandra that you can aid in traversing the darkness (Wizard only).
- Tell Harper Meygan, "Move. I'll take care of this."
- Free Dolly from the Moonlantern carried by Kar'niss.
- Accept He Who Was' offer.
- Show Jaheira the Mysterious Artefact when you first meet her.
- Drink the wine when talking to Jaheira inside.
- Ask Counsellor Florrick if the Flaming Fist are just going to stand around.
- Warn Isobel that Marcus plans to kidnap her.
- Play the Lute to wake up Art Cullagh.
- Tell Halsin "You can count on me" before he opens the portal ( +1)
- Successfully protect the portal Halsin enters. ( +1)
- Agree to play hide-and-seek with Oliver.
- Agree to help Arabella find her parents.
- Invite Arabella to join your camp.
- Reunite Oliver with Thaniel.
- Tell Mizora you'll help her if she releases Wyll from his pact (Perception check may be required).
- Pass any skill check in response to Mizora asking why she should let her pet go.
- Tell Araj Oblodra that Astarion is his own person
Camp / Exclamation Mark Conversation
- After talking to Mol and Raphael at Last Light Inn, say you need to warn her away from Raphael. ( +3)
- After talking to Counsellor Florrick at Last Light Inn, say you can't let the Absolute take Grand Duke Ravengard.
- Invite Halsin to join your party.
Disapproval
Wyll dislikes villainous acts like killing the innocent or defenseless. He dislikes goblins and disapproves of helping them.
The following story and dialogue choices will cause Wyll to lose approval.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Act One Disapproval
- Accept Astarion's apology when you meet him and say you would have done the same OR likewise wanted to see Astarion's innards on the ground. ( -1)
- Tell the Tielfling kids trained by Asharak that they are going to die ( -1)
- Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza ( -1)
- Tell Sazza that you will free her from her cage ( -1)
- Free Sazza from her cage and tell her to follow you ( -1)
- Tell Zevlor that you have other things to do.
- Help the Goblins assault the Druid Grove.
- After saving Mirkon from the harpies, tell him to stop sniveling or the harpies will return. ( -1)
- Request to be compensated by Barcus Wroot after saving him.( -1)
- Interrupt the bugbear and ogre lovers in the barn. ( -1)
- Agree to Auntie Ethel's deal.
- Let Auntie Ethel do her magic on your eye.
Camp/Conversation
- Be dismissive of him saving a little boy from goblins ( -2)
- At camp, when Astarion reveals to the party he is a vampire, say that Astarion can stay in the party because you trust him, or say to the party if they don't like [having a vampire in the party] that they can leave.
- Flirt with Mizora. ( -1)
If Karlach was spared
- Ask Mizora if she will leave if you turn on Karlach. ( -1)
- While asking what it is like to be a devil, tell him he looks like a freak. ( -3)
Act Two Disapproval
- Kill Fezzerk without combat after Ketheric Thorm tells you to.
- Lick the spider meat.
Romance
Wyll can be romanced.
Romance Spoilers This section reveals details about romance and may contain mature themes.
Achievements
Trivia
- Wyll is voiced by Theo Solomon.
- He was voiced by Lanre Malaolu during Early Access, but was replaced for unknown reasons.
- Wyll's story was almost entirely rewritten for full release after fan feedback.
- In Multiplayer, if Wyll is chosen as an Origin by one player, Karlach cannot be chosen by any other players, and vice versa.